This entry has no prose โ see the raw data below.
Geryon
Legendary groupMPMMp. 1362014
Raw data
{
"name": "Geryon",
"page": 136,
"__prop": "legendaryGroup",
"source": "MPMM",
"lairActions": [
"On initiative count 20 (losing initiative ties), Geryon can take one of the following lair actions; he can't take the same lair action two rounds in a row:",
{
"type": "list",
"items": [
{
"name": "Banish",
"type": "item",
"entries": [
"Geryon casts the banishment spell."
]
},
{
"name": "Chill Blast",
"type": "item",
"entries": [
"Geryon causes a blast of cold to burst from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a {@dc 21} Constitution saving throw or take 28 ({@damage 8d6}) cold damage."
]
},
{
"name": "Hateful Restraints",
"type": "item",
"entries": [
"Geryon targets one creature he can see within 60 feet of him. The target must succeed on a {@dc 21} Wisdom saving throw or become {@condition restrained} for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies."
]
}
],
"style": "list-hang-notitle"
}
],
"regionalEffects": [
"The region containing Geryon's lair is warped by his magic, creating one or more of the following effects:",
{
"type": "list",
"items": [
{
"name": "Chilling Wind",
"type": "item",
"entries": [
"Freezing strong winds howl around the area within 1 mile of the lair."
]
},
{
"name": "Enervating Screams",
"type": "item",
"entries": [
"Howls and screams fill the air within 1 mile of the lair. Any creature that finishes a short or long rest in this area must succeed on a {@dc 21} Wisdom saving throw or derive no benefit from the rest."
]
},
{
"name": "Hellish Doorways",
"type": "item",
"entries": [
"Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a traveler somewhere in Stygia."
]
}
],
"style": "list-hang-notitle"
},
"If Geryon dies, these effects fade over the course of {@dice 1d10} days."
]
}