This entry has no prose โ see the raw data below.
Fraz-Urb'luu
Legendary groupMTFp. 1462014
Raw data
{
"name": "Fraz-Urb'luu",
"page": 146,
"__prop": "legendaryGroup",
"source": "MTF",
"lairActions": [
"On Initiative count 20 (losing initiative ties), Fraz-Urb'luu can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:",
{
"type": "list",
"items": [
"Fraz-Urb'luu causes up to 5 doors within the lair to become walls, and an equal number of doors to appear on walls where there previously were none.",
"Fraz-Urb'luu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys Fraz-Urb'luu's commands and is destroyed on the next initiative count 20.",
"Fraz-Urb'luu creates a {@item wave} of anguish. Each creature he can see within the lair must succeed on a {@dc 23} Wisdom saving throw or take 33 ({@damage 6d10}) psychic damage."
]
}
],
"regionalEffects": [
"The region containing Fraz-Urb'luu's lair is warped by his magic, creating one or more of the following effects:",
{
"type": "list",
"items": [
"Intelligent creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.",
"Roads and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult.",
"If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a {@dc 23} Wisdom saving throw or descend into a madness determined by the Madness of Fraz-Urb'luu table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours."
]
},
"If Fraz-Urb'luu dies, these effects fade over the course of {@dice 1d10} days.",
{
"name": "Madness of Fraz-Urb'luu",
"type": "entries",
"entries": [
"If a creature goes mad in Fraz-Urb'luu's lair or within line of sight of the demon lord, roll on the Madness of Fraz-Urb'luu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the {@book Dungeon Master's Guide|dmg|8|madness} for more on madness.",
{
"rows": [
[
"01โ20",
"\"I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.\""
],
[
"21โ40",
"\"I have intermittent hallucinations and fits of catatonia.\""
],
[
"41โ60",
"\"My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.\""
],
[
"61โ80",
"\"I convince myself that things are true, even in the face of overwhelming evidence to the contrary.\""
],
[
"81โ00",
"\"My perception of reality doesn't match anyone else's. It makes me prone to violent delusions that make no sense to anyone else.\""
]
],
"type": "table",
"caption": "Madness of Fraz-Urb'luu",
"colLabels": [
"d100",
"Flaw (lasts until cured)"
],
"colStyles": [
"col-1",
"col-11"
]
}
]
}
]
}