This entry has no prose โ see the raw data below.
Fraz-Urb'luu
Legendary groupMPMMp. 1292014
Raw data
{
"name": "Fraz-Urb'luu",
"page": 129,
"__prop": "legendaryGroup",
"source": "MPMM",
"lairActions": [
"On initiative count 20 (losing initiative ties), Fraz-Urb'luu can take one of the following lair actions when in his lair; he can't take the same lair action two rounds in a row:",
{
"type": "list",
"items": [
{
"name": "Conjure Walls and Doors",
"type": "item",
"entries": [
"Fraz-Urb'luu causes up to five doors within the lair to become walls and an equal number of doors to appear on walls where there previously were none."
]
},
{
"name": "Psychic Anguish",
"type": "item",
"entries": [
"Fraz-Urb'luu creates a wave of anguish. Each creature he can see within the lair must succeed on a {@dc 23} Wisdom saving throw or take 33 ({@damage 6d10}) psychic damage."
]
},
{
"name": "Simulacrum",
"type": "item",
"entries": [
"Fraz-Urb'luu chooses one Humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys Fraz-Urb'luu's commands and is destroyed on the next initiative count 20."
]
}
],
"style": "list-hang-notitle"
}
],
"regionalEffects": [
"The region containing Fraz-Urb'luu's lair is warped by his magic, creating one or more of the following effects:",
{
"type": "list",
"items": [
{
"name": "Beguiling Realm",
"type": "item",
"entries": [
"Within 6 miles of the lair, all Charisma ({@skill Persuasion}) and Wisdom ({@skill Insight}) checks have disadvantage, and all Charisma ({@skill Deception}) and Charisma ({@skill Performance}) checks have advantage."
]
},
{
"name": "Nostalgic Pangs",
"type": "item",
"entries": [
"Sapient creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse."
]
},
{
"name": "Twisted Paths",
"type": "item",
"entries": [
"Roads and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult."
]
}
],
"style": "list-hang-notitle"
},
"If Fraz-Urb'luu dies, these effects fade over the course of {@dice 1d10} days."
]
}