Fraz-Urb'luu

Legendary groupMPMMp. 1292014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Fraz-Urb'luu",
  "page": 129,
  "__prop": "legendaryGroup",
  "source": "MPMM",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), Fraz-Urb'luu can take one of the following lair actions when in his lair; he can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Conjure Walls and Doors",
          "type": "item",
          "entries": [
            "Fraz-Urb'luu causes up to five doors within the lair to become walls and an equal number of doors to appear on walls where there previously were none."
          ]
        },
        {
          "name": "Psychic Anguish",
          "type": "item",
          "entries": [
            "Fraz-Urb'luu creates a wave of anguish. Each creature he can see within the lair must succeed on a {@dc 23} Wisdom saving throw or take 33 ({@damage 6d10}) psychic damage."
          ]
        },
        {
          "name": "Simulacrum",
          "type": "item",
          "entries": [
            "Fraz-Urb'luu chooses one Humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the {@spell simulacrum} spell). This simulacrum obeys Fraz-Urb'luu's commands and is destroyed on the next initiative count 20."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing Fraz-Urb'luu's lair is warped by his magic, creating one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Beguiling Realm",
          "type": "item",
          "entries": [
            "Within 6 miles of the lair, all Charisma ({@skill Persuasion}) and Wisdom ({@skill Insight}) checks have disadvantage, and all Charisma ({@skill Deception}) and Charisma ({@skill Performance}) checks have advantage."
          ]
        },
        {
          "name": "Nostalgic Pangs",
          "type": "item",
          "entries": [
            "Sapient creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse."
          ]
        },
        {
          "name": "Twisted Paths",
          "type": "item",
          "entries": [
            "Roads and paths within 6 miles of the lair twist and turn back on themselves, making navigation in the area exceedingly difficult."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If Fraz-Urb'luu dies, these effects fade over the course of {@dice 1d10} days."
  ]
}