Dispater

Legendary groupCoAp. 2222014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Dispater",
  "page": 222,
  "__prop": "legendaryGroup",
  "source": "CoA",
  "_isCopy": true,
  "lairActions": [
    "On initiative count 20 (losing initiative ties), Dispater can take one lair action to cause the following effect or one from the archdevil lair action list (page 214); he can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Buckle",
          "type": "item",
          "entries": [
            "The area in a 120-foot-radius around Dispater bends and twists, becoming {@quickref difficult terrain||3}. Dispater's Superheat Metal ability is recharged."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    {
      "type": "list",
      "items": [
        {
          "name": "Attack",
          "type": "item",
          "entries": [
            "The archdevil uses one of their available melee or ranged attacks against a single foe."
          ]
        },
        {
          "name": "Cast a Spell",
          "type": "item",
          "entries": [
            "The archdevil uses their Spellcasting feature to cast an available spell. If the spell normally requires {@status concentration}, it lasts for the full duration instead."
          ]
        },
        {
          "name": "Deceitful Whispers",
          "type": "item",
          "entries": [
            "The archdevil whispers to a creature they can see within 30 feet. The target must make a {@dc 22} Wisdom saving throw. On a failed save, the target has the charmed condition until the start of their next turn and must use their reaction immediately to make an attack against one of the archdevil's enemies, chosen by the archdevil."
          ]
        },
        {
          "name": "Fiendish Fortitude",
          "type": "item",
          "entries": [
            "The archdevil recharges one of their expended abilities."
          ]
        },
        {
          "name": "Frenzy",
          "type": "item",
          "entries": [
            "The archdevil casts {@spell Haste} on themself. The effect ends at initiative count 20 of the next round."
          ]
        },
        {
          "name": "Summon Underlings",
          "type": "item",
          "entries": [
            "The archdevil summons allied devils. The devils summoned depends on the archdevil using this feature. The summoned devils appear in unoccupied spaces which the archdevil can see. The {@table Archdevil Lair Action List; Summoned Underlings|CoA|Summoned Underlings} table shows which devils each archdevil can summon."
          ]
        },
        {
          "name": "Teleport",
          "type": "item",
          "entries": [
            "The archdevil teleports themself to an area they can see within 120 feet."
          ]
        },
        {
          "name": "Trap",
          "type": "item",
          "entries": [
            "The archdevil casts the {@spell Hold Monster} spell."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing Dispater's lair is corrupted by his presence, which creates the following effect:",
    {
      "type": "list",
      "items": [
        {
          "name": "Din",
          "type": "item",
          "entries": [
            "Within 6 miles of the lair, the sound of metal working is near inescapable. Any creature attempting a short or long rest may do so, but must make a {@dc 21} Constitution saving throw afterwards. Failure negates any benefits of the rest."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If Dispater dies, the effects fade over the course of {@dice 1d10} days."
  ]
}