Copper Dragon

Legendary groupMMp. 1122014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Copper Dragon",
  "page": 112,
  "__prop": "legendaryGroup",
  "source": "MM",
  "_versions": [
    {
      "name": "Shadow Dragon (Copper Dragon)",
      "source": "MM",
      "_templates": [
        {
          "name": "Shadow Dragon",
          "source": "FTD"
        }
      ]
    }
  ],
  "lairActions": [
    "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:",
    {
      "type": "list",
      "items": [
        "The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the {@spell spike growth} spell and lasts until the dragon uses this lair action again or until the dragon dies.",
        "The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a {@dc 15} Dexterity saving throw or sink into the mud and become {@condition restrained}. A creature can take an action to attempt a {@dc 15} Strength check, freeing itself or another creature within its reach and ending the {@condition restrained} condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20."
      ]
    },
    {
      "name": "Additional Lair Actions",
      "type": "entries",
      "source": "FTD",
      "entries": [
        "At your discretion, a legendary ({@creature Adult Copper Dragon||adult} or {@creature Ancient Copper Dragon||ancient}) copper dragon can use one or both of the following additional lair actions while in its lair:",
        {
          "type": "list",
          "items": [
            {
              "name": "Laughing Gas",
              "type": "item",
              "entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a {@dc 15} Wisdom saving throw is {@condition incapacitated} with laughter until the end of its next turn."
            },
            {
              "name": "Torpid Energy",
              "type": "item",
              "entry": "The dragon chooses a creature it can see within 120 feet of it. If the target fails a {@dc 15} Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "regionalEffects": [
    "The region containing a legendary copper dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        "Magic carvings of the dragon's smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon's lair.",
        "Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon's lair. These creatures speak well of the dragon, but can't divulge its whereabouts.",
        "Intelligent creatures within 1 mile of the dragon's lair are prone to fits of giggling. Even serious matters suddenly seem amusing."
      ]
    },
    "If the dragon dies, the magic carvings fade over the course of {@dice 1d10} days. The other effects end immediately.",
    {
      "name": "Additional Regional Effects",
      "type": "entries",
      "source": "FTD",
      "entries": [
        "Either of these effects might appear in the area around a copper dragon's lair, in addition to or instead of the effects described in the {@i Monster Manual}:",
        {
          "type": "list",
          "items": [
            {
              "name": "Distant Melodies",
              "type": "item",
              "entry": "The ethereal music of woodwinds and bells can be heard carried on the wind within 1 mile of the dragon's lair."
            },
            {
              "name": "Starlit Stones",
              "type": "item",
              "entry": "Standing stones are common on hilltops within 1 mile of the dragon's lair. The stones shed dim light in a 10-foot radius at night. (If the dragon dies, the stones remain, but they no longer shed light.)"
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "additionalSources": [
    {
      "source": "FTD"
    }
  ]
}