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Copper Dragon
Legendary groupMMp. 1122014
Raw data
{
"name": "Copper Dragon",
"page": 112,
"__prop": "legendaryGroup",
"source": "MM",
"_versions": [
{
"name": "Shadow Dragon (Copper Dragon)",
"source": "MM",
"_templates": [
{
"name": "Shadow Dragon",
"source": "FTD"
}
]
}
],
"lairActions": [
"On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:",
{
"type": "list",
"items": [
"The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the {@spell spike growth} spell and lasts until the dragon uses this lair action again or until the dragon dies.",
"The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a {@dc 15} Dexterity saving throw or sink into the mud and become {@condition restrained}. A creature can take an action to attempt a {@dc 15} Strength check, freeing itself or another creature within its reach and ending the {@condition restrained} condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20."
]
},
{
"name": "Additional Lair Actions",
"type": "entries",
"source": "FTD",
"entries": [
"At your discretion, a legendary ({@creature Adult Copper Dragon||adult} or {@creature Ancient Copper Dragon||ancient}) copper dragon can use one or both of the following additional lair actions while in its lair:",
{
"type": "list",
"items": [
{
"name": "Laughing Gas",
"type": "item",
"entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a {@dc 15} Wisdom saving throw is {@condition incapacitated} with laughter until the end of its next turn."
},
{
"name": "Torpid Energy",
"type": "item",
"entry": "The dragon chooses a creature it can see within 120 feet of it. If the target fails a {@dc 15} Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn."
}
],
"style": "list-hang-notitle"
}
]
}
],
"regionalEffects": [
"The region containing a legendary copper dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:",
{
"type": "list",
"items": [
"Magic carvings of the dragon's smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon's lair.",
"Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon's lair. These creatures speak well of the dragon, but can't divulge its whereabouts.",
"Intelligent creatures within 1 mile of the dragon's lair are prone to fits of giggling. Even serious matters suddenly seem amusing."
]
},
"If the dragon dies, the magic carvings fade over the course of {@dice 1d10} days. The other effects end immediately.",
{
"name": "Additional Regional Effects",
"type": "entries",
"source": "FTD",
"entries": [
"Either of these effects might appear in the area around a copper dragon's lair, in addition to or instead of the effects described in the {@i Monster Manual}:",
{
"type": "list",
"items": [
{
"name": "Distant Melodies",
"type": "item",
"entry": "The ethereal music of woodwinds and bells can be heard carried on the wind within 1 mile of the dragon's lair."
},
{
"name": "Starlit Stones",
"type": "item",
"entry": "Standing stones are common on hilltops within 1 mile of the dragon's lair. The stones shed dim light in a 10-foot radius at night. (If the dragon dies, the stones remain, but they no longer shed light.)"
}
],
"style": "list-hang-notitle"
}
]
}
],
"additionalSources": [
{
"source": "FTD"
}
]
}