This entry has no prose โ see the raw data below.
Captain N'ghathrod
Legendary groupWDMMp. 2502014
Raw data
{
"name": "Captain N'ghathrod",
"page": 250,
"__prop": "legendaryGroup",
"source": "WDMM",
"lairActions": [
"When fighting aboard the Scavenger, N'ghathrod can take lair actions. On initiative count 20 (losing initiative ties), N'ghathrod can take one lair action to cause one of the following effects:",
{
"type": "list",
"items": [
"N'ghathrod creates a magical duplicate of itself anywhere aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled ({@dc 15}), or until N'ghathrod takes another lair action. The duplicate has the statistics of a normal mind flayer and is friendly toward N'ghathrod, but not under its control. It cannot leave the Scavenger.",
"N'ghathrod fills all interior areas of the ship with mind-warping images and sounds of the Far Realm that last until initiative count 20 on the next round. Any creature that isn't an aberration that starts its turn inside the ship must succeed on a {@dc 15} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage."
]
}
]
}