Baernaloth

Legendary groupMPP2014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Baernaloth",
  "__prop": "legendaryGroup",
  "source": "MPP",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), a baernaloth can take one of the following lair actions; the baernaloth can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Consume Suffering.",
          "type": "item",
          "entry": "Until initiative count 20 on the next round, when a creature in the baernaloth's lair other than the baernaloth takes necrotic or psychic damage or drops to 0 hit points, the baernaloth regains 10 ({@dice 3d6}) hit points."
        },
        {
          "name": "Discover Secrets.",
          "type": "item",
          "entry": "The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 ({@damage 3d8}) psychic damage."
        },
        {
          "name": "Recurring Wound.",
          "type": "item",
          "entry": "A creature that doesn't have all its hit points and that the baernaloth can see in its lair must make a {@dc 19} Constitution saving throw, taking 22 ({@damage 4d10}) necrotic damage on a failed save, or half as much damage on a successful one."
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "A region containing a baernaloth's lair becomes warped by the creature's unnatural presence, which creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Persistent Anguish.",
          "type": "item",
          "entry": "Within 10 miles of a baernaloth's lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted unless the caster succeeds on a {@dc 19} saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this regional effect for 24 hours."
        },
        {
          "name": "Slow Healing.",
          "type": "item",
          "entry": "Within 10 miles of a baernaloth's lair, a creature other than the baernaloth regains only hit points equal to half its hit point maximum when it finishes a long rest, and it regains only half the usual number of hit points when it spends Hit Dice during a short rest."
        }
      ],
      "style": "list-hang-notitle"
    },
    "If the baernaloth dies, these effects end immediately."
  ]
}