This entry has no prose โ see the raw data below.
Baalzebul
Legendary groupMaBJoVp. 912014
Raw data
{
"name": "Baalzebul",
"page": 91,
"__prop": "legendaryGroup",
"source": "MaBJoV",
"lairActions": [
"On initiative count 20 (losing initiative ties), Baalzebul can take one lair action to cause one of the following effects; Baalzebul can't use the same effect two rounds in a row:",
{
"type": "list",
"items": [
"Baalzebul casts his innate hold monster.",
"Baalzebul emits slime in a 5-foot radius centered on him. Any creature that starts their turn standing in this slime is considered {@condition grappled} and must use their action to succeed on {@dc 17} Strength ({@skill Athletics}) check to break free.",
"Baalzebul uses half his burrow speed to dig into the ground. He gains half-cover when buried 10 feet and {@quickref Cover||3||three-quarters cover} when at 20 feet."
]
}
],
"regionalEffects": [
"The region containing Baalzebul's lair is corrupted by his presence, which creates one or more of the following effects:",
{
"type": "list",
"items": [
"Within 1 mile of Baalzebul's lair, stinking piles of filth accumulate as if from nowhere. The entire area is covered with garbage and feces and is treated as {@quickref difficult terrain||3}.",
"Within 2 miles of the lair, the air is filled with buzzing flies. Any creature that finishes a short or long rest in this area must succeed on a {@dc 22} Wisdom saving throw or derive no benefit from the rest."
]
},
"If Baalzebul dies, the effects fade over the course of {@dice 1d10} days."
]
}