Baalzebul

Legendary groupMaBJoVp. 912014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Baalzebul",
  "page": 91,
  "__prop": "legendaryGroup",
  "source": "MaBJoV",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), Baalzebul can take one lair action to cause one of the following effects; Baalzebul can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        "Baalzebul casts his innate hold monster.",
        "Baalzebul emits slime in a 5-foot radius centered on him. Any creature that starts their turn standing in this slime is considered {@condition grappled} and must use their action to succeed on {@dc 17} Strength ({@skill Athletics}) check to break free.",
        "Baalzebul uses half his burrow speed to dig into the ground. He gains half-cover when buried 10 feet and {@quickref Cover||3||three-quarters cover} when at 20 feet."
      ]
    }
  ],
  "regionalEffects": [
    "The region containing Baalzebul's lair is corrupted by his presence, which creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        "Within 1 mile of Baalzebul's lair, stinking piles of filth accumulate as if from nowhere. The entire area is covered with garbage and feces and is treated as {@quickref difficult terrain||3}.",
        "Within 2 miles of the lair, the air is filled with buzzing flies. Any creature that finishes a short or long rest in this area must succeed on a {@dc 22} Wisdom saving throw or derive no benefit from the rest."
      ]
    },
    "If Baalzebul dies, the effects fade over the course of {@dice 1d10} days."
  ]
}