Asmodeus

Legendary groupCoAp. 2162014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Asmodeus",
  "page": 216,
  "__prop": "legendaryGroup",
  "source": "CoA",
  "_isCopy": true,
  "lairActions": [
    "On initiative count 20 (losing initiative ties), Asmodeus can take one lair action to cause the following effect or one from the archdevil lair action list (page 214); he can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Cleansing Flame",
          "type": "item",
          "entries": [
            "Asmodeus selects one spell effect on himself or a creature of his choice within 60 feet. That spell effect is removed."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    {
      "type": "list",
      "items": [
        {
          "name": "Attack",
          "type": "item",
          "entries": [
            "The archdevil uses one of their available melee or ranged attacks against a single foe."
          ]
        },
        {
          "name": "Cast a Spell",
          "type": "item",
          "entries": [
            "The archdevil uses their Spellcasting feature to cast an available spell. If the spell normally requires {@status concentration}, it lasts for the full duration instead."
          ]
        },
        {
          "name": "Deceitful Whispers",
          "type": "item",
          "entries": [
            "The archdevil whispers to a creature they can see within 30 feet. The target must make a {@dc 22} Wisdom saving throw. On a failed save, the target has the charmed condition until the start of their next turn and must use their reaction immediately to make an attack against one of the archdevil's enemies, chosen by the archdevil."
          ]
        },
        {
          "name": "Fiendish Fortitude",
          "type": "item",
          "entries": [
            "The archdevil recharges one of their expended abilities."
          ]
        },
        {
          "name": "Frenzy",
          "type": "item",
          "entries": [
            "The archdevil casts {@spell Haste} on themself. The effect ends at initiative count 20 of the next round."
          ]
        },
        {
          "name": "Summon Underlings",
          "type": "item",
          "entries": [
            "The archdevil summons allied devils. The devils summoned depends on the archdevil using this feature. The summoned devils appear in unoccupied spaces which the archdevil can see. The {@table Archdevil Lair Action List; Summoned Underlings|CoA|Summoned Underlings} table shows which devils each archdevil can summon."
          ]
        },
        {
          "name": "Teleport",
          "type": "item",
          "entries": [
            "The archdevil teleports themself to an area they can see within 120 feet."
          ]
        },
        {
          "name": "Trap",
          "type": "item",
          "entries": [
            "The archdevil casts the {@spell Hold Monster} spell."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing Asmodeus's lair is corrupted by his presence, which creates the following effect:",
    {
      "type": "list",
      "items": [
        {
          "name": "The Devil's Greeting",
          "type": "item",
          "entries": [
            "Within 500 miles of his lair, an illusory version of Asmodeus (as if he has cast the {@spell Project Image} spell) appears. Asmodeus attempts to communicate with any characters and decipher their intentions. If they're hostile, Asmodeus pretends to prepare himself for combat, in an effort to make the character's waste their resources."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If Asmodeus dies, the effects fade over the course of {@dice 1d10} days."
  ]
}
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