Instrument of the Bards

Item groupDMGp. 1762014varies
Type
INS
Rarity
varies
Attunement
by a bard

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good.

Raw data
{
  "name": "Instrument of the Bards",
  "page": 176,
  "type": "INS",
  "items": [
    "Instrument of the Bards, Anstruth Harp",
    "Instrument of the Bards, Canaith Mandolin",
    "Instrument of the Bards, Cli Lyre",
    "Instrument of the Bards, Doss Lute",
    "Instrument of the Bards, Fochlucan Bandore",
    "Instrument of the Bards, Mac-Fuirmidh Cittern",
    "Instrument of the Bards, Ollamh Harp"
  ],
  "rarity": "varies",
  "source": "DMG",
  "entries": [
    "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.",
    "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.",
    "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.",
    "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}."
  ],
  "wondrous": true,
  "reqAttune": "by a bard",
  "reprintedAs": [
    "Instrument of the Bards|XDMG"
  ],
  "reqAttuneTags": [
    {
      "class": "bard"
    }
  ],
  "attachedSpells": {
    "daily": {
      "1e": [
        "fly",
        "invisibility",
        "levitate",
        "protection from evil and good"
      ]
    }
  },
  "referenceSources": [
    "CoS",
    "SKT",
    "ToA",
    "WDMM"
  ]
}