Zephyr Armor

ItemBGGp. 1172014rare
Type
GV|DMG
Rarity
rare
Attunement
Required

This fine set of white-and-silver armor bears the wind rune upon its chest.

While wearing this armor, you have advantage on Dexterity (Acrobatics) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.

Invoking the Rune

As an action, you can invoke the armor's rune to cast the wind wall spell (save DC 15) with it. Once the rune has been invoked, it can't be invoked again until the next dawn.

Raw data
{
  "name": "Zephyr Armor",
  "page": 117,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "rare",
  "source": "BGG",
  "entries": [
    "This fine set of white-and-silver armor bears the wind rune upon its chest.",
    "While wearing this armor, you have advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    }
  ],
  "inherits": {
    "page": 117,
    "rarity": "rare",
    "source": "BGG",
    "entries": [
      "This fine set of white-and-silver armor bears the wind rune upon its chest.",
      "While wearing this armor, you have advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.",
      {
        "name": "Invoking the Rune",
        "type": "entries",
        "entries": [
          "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
        ]
      }
    ],
    "reqAttune": true,
    "namePrefix": "Zephyr ",
    "attachedSpells": {
      "daily": {
        "1e": [
          "wind wall"
        ]
      }
    }
  },
  "requires": [
    {
      "type": "LA"
    },
    {
      "type": "LA|XPHB"
    }
  ],
  "variants": [
    {
      "base": {
        "ac": 11,
        "name": "Leather Armor",
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        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
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        "weight": 10,
        "edition": "one",
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        "_category": "Basic",
        "_entryType": "light armor",
        "_textTypes": [
          "light armor"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "basicRules2024": true,
        "hasFluffImages": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "ac": 11,
        "name": "Zephyr Leather Armor",
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        "entries": [],
        "baseItem": "leather armor|xphb",
        "_baseName": "Leather Armor",
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        "_baseSrd52": true,
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        "_entryType": "light armor ({@item leather armor|xphb})",
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        "_isEnhanced": true,
        "_fullEntries": [
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          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          }
        ],
        "_variantName": "Zephyr Armor",
        "_entrySubType": "",
        "attachedSpells": {
          "daily": {
            "1e": [
              "wind wall"
            ]
          }
        },
        "genericVariant": {
          "name": "Zephyr Armor",
          "source": "BGG"
        },
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "ac": 11,
        "name": "Padded Armor",
        "page": 219,
        "type": "LA|XPHB",
        "armor": true,
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 8,
        "edition": "one",
        "entries": [],
        "stealth": true,
        "_category": "Basic",
        "_entryType": "light armor",
        "_textTypes": [
          "light armor"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": "The wearer has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks."
          }
        ],
        "_entrySubType": "",
        "basicRules2024": true,
        "hasFluffImages": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "ac": 11,
        "name": "Zephyr Padded Armor",
        "page": 117,
        "type": "LA|XPHB",
        "armor": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "BGG",
        "weight": 8,
        "edition": "one",
        "entries": [],
        "stealth": true,
        "baseItem": "padded armor|xphb",
        "_baseName": "Padded Armor",
        "_category": "Specific Variant",
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        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "light armor ({@item padded armor|xphb})",
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          "light armor"
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        "_isEnhanced": true,
        "_fullEntries": [
          "This fine set of white-and-silver armor bears the wind rune upon its chest.",
          "While wearing this armor, you have advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": "The wearer has {@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks."
          }
        ],
        "_variantName": "Zephyr Armor",
        "_entrySubType": "",
        "attachedSpells": {
          "daily": {
            "1e": [
              "wind wall"
            ]
          }
        },
        "genericVariant": {
          "name": "Zephyr Armor",
          "source": "BGG"
        },
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "ac": 12,
        "name": "Studded Leather Armor",
        "page": 219,
        "type": "LA|XPHB",
        "armor": true,
        "srd52": true,
        "value": 4500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 13,
        "edition": "one",
        "entries": [],
        "_category": "Basic",
        "_entryType": "light armor",
        "_textTypes": [
          "light armor"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "basicRules2024": true,
        "hasFluffImages": true,
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "ac": 12,
        "name": "Zephyr Studded Leather Armor",
        "page": 117,
        "type": "LA|XPHB",
        "armor": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "BGG",
        "weight": 13,
        "edition": "one",
        "entries": [],
        "baseItem": "studded leather armor|xphb",
        "_baseName": "Studded Leather Armor",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 4500,
        "_entryType": "light armor ({@item studded leather armor|xphb})",
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          "light armor"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This fine set of white-and-silver armor bears the wind rune upon its chest.",
          "While wearing this armor, you have advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          }
        ],
        "_variantName": "Zephyr Armor",
        "_entrySubType": "",
        "attachedSpells": {
          "daily": {
            "1e": [
              "wind wall"
            ]
          }
        },
        "genericVariant": {
          "name": "Zephyr Armor",
          "source": "BGG"
        },
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "This fine set of white-and-silver armor bears the wind rune upon its chest.",
    "While wearing this armor, you have advantage on Dexterity ({@skill Acrobatics}) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Leather Armor|XPHB} ({@item Zephyr Leather Armor|BGG})",
              "{@item Padded Armor|XPHB} ({@item Zephyr Padded Armor|BGG})",
              "{@item Studded Leather Armor|XPHB} ({@item Zephyr Studded Leather Armor|BGG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "attachedSpells": {
    "daily": {
      "1e": [
        "wind wall"
      ]
    }
  },
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}