- Type
- GV|DMG
- Rarity
- uncommon
Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.
Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.
{
"ammo": true,
"name": "Winged Ammunition",
"page": 69,
"type": "GV|DMG",
"__prop": "magicvariant",
"rarity": "uncommon",
"source": "BMT",
"entries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition."
],
"excludes": {
"cellEnergy": true
},
"inherits": {
"page": 69,
"rarity": "uncommon",
"source": "BMT",
"entries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition."
],
"namePrefix": "Winged "
},
"requires": [
{
"type": "A"
},
{
"type": "AF|DMG"
},
{
"type": "A|XPHB"
},
{
"type": "AF|XDMG"
}
],
"variants": [
{
"base": {
"name": "Arrow",
"page": 222,
"type": "A|XPHB",
"arrow": true,
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Winged Arrow",
"page": 69,
"type": "A|XPHB",
"arrow": true,
"__prop": "item",
"rarity": "uncommon",
"source": "BMT",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"baseItem": "arrow|xphb",
"_baseName": "Arrow",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item arrow|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_variantName": "Winged Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Winged Ammunition",
"source": "BMT"
},
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"bolt": true,
"name": "Bolt",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"bolt": true,
"name": "Winged Bolt",
"page": 69,
"type": "A|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "BMT",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"baseItem": "bolt|xphb",
"_baseName": "Bolt",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item bolt|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_variantName": "Winged Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Winged Ammunition",
"source": "BMT"
},
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Firearm Bullet",
"page": 222,
"type": "A|XPHB",
"value": 30,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"miscTags": [
"CNS"
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"bulletFirearm": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Winged Firearm Bullet",
"page": 69,
"type": "A|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "BMT",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"baseItem": "firearm bullet|xphb",
"miscTags": [
"CNS"
],
"_baseName": "Firearm Bullet",
"_category": "Specific Variant",
"_baseValue": 30,
"_entryType": "ammunition ({@item firearm bullet|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"_variantName": "Winged Ammunition",
"_entrySubType": "",
"bulletFirearm": true,
"genericVariant": {
"name": "Winged Ammunition",
"source": "BMT"
},
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Needle",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"needleBlowgun": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Winged Needle",
"page": 69,
"type": "A|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "BMT",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "needle|xphb",
"_baseName": "Needle",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 2,
"_entryType": "ammunition ({@item needle|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Winged Ammunition",
"_entrySubType": "",
"needleBlowgun": true,
"genericVariant": {
"name": "Winged Ammunition",
"source": "BMT"
},
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Sling Bullet",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 0.2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"bulletSling": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Winged Sling Bullet",
"page": 69,
"type": "A|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "BMT",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "sling bullet|xphb",
"_baseName": "Sling Bullet",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 0.2,
"_entryType": "ammunition ({@item sling bullet|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bulletSling": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Winged Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Winged Ammunition",
"source": "BMT"
},
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}
}
],
"_category": "Generic Variant",
"_entryType": "ammunition, generic variant",
"_textTypes": [
"ammunition",
"generic variant"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
"Ranged weapon attack rolls made with this ammunition ignore half and {@quickref Cover||3||three-quarters cover}. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition.",
{
"data": {
"item__mergedEntryTag": "magicvariant"
},
"type": "wrapper",
"wrapped": {
"name": "Base items",
"type": "entries",
"entries": [
"This item variant can be applied to the following base items:",
{
"type": "list",
"items": [
"{@item Arrow|XPHB} ({@item Winged Arrow|BMT})",
"{@item Bolt|XPHB} ({@item Winged Bolt|BMT})",
"{@item Firearm Bullet|XPHB} ({@item Winged Firearm Bullet|BMT})",
"{@item Needle|XPHB} ({@item Winged Needle|BMT})",
"{@item Sling Bullet|XPHB} ({@item Winged Sling Bullet|BMT})"
]
}
]
}
}
],
"_isInherited": true,
"_entrySubType": "",
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}