Weird Tank

ItemPotAp. 2232014rare
Rarity
rare
Attunement
Required

A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the tank, you can use an action to open it, allowing the water weird to emerge. The water weird acts immediately after you in the initiative order, and it is bound to the tank.

You can command the water weird telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead.

If the water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms inside it.

The tank has AC 15, 50 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. Reducing the tank to 0 hit points destroys it and the water weird contained within it.

Raw data
{
  "name": "Weird Tank",
  "page": 223,
  "__prop": "item",
  "rarity": "rare",
  "source": "PotA",
  "entries": [
    "A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A {@creature water weird} is contained within the tank. While wearing the tank, you can use an action to open it, allowing the {@creature water weird} to emerge. The {@creature water weird} acts immediately after you in the initiative order, and it is bound to the tank.",
    "You can command the {@creature water weird} telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the {@creature water weird} to retract into it or if the {@creature water weird} is dead.",
    "If the {@creature water weird} is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new {@creature water weird} forms inside it.",
    "The tank has AC 15, 50 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. Reducing the tank to 0 hit points destroys it and the {@creature water weird} contained within it."
  ],
  "wondrous": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}