Weapon of Warning

ItemDMGp. 2132014uncommon
Type
GV|DMG
Rarity
uncommon
Attunement
Required

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Raw data
{
  "name": "Weapon of Warning",
  "page": 213,
  "tier": "major",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "uncommon",
  "source": "DMG",
  "edition": "classic",
  "entries": [
    "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
  ],
  "inherits": {
    "page": 213,
    "tier": "major",
    "rarity": "uncommon",
    "source": "DMG",
    "entries": [
      "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
    ],
    "reqAttune": true,
    "lootTables": [
      "Magic Item Table F"
    ],
    "nameSuffix": " of Warning",
    "reprintedAs": [
      "Weapon of Warning|XDMG"
    ]
  },
  "requires": [
    {
      "weapon": true
    }
  ],
  "variants": [
    {
      "base": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle",
        "page": 268,
        "type": "R",
        "range": "120/360",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Antimatter Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "120/360",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "antimatter rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Antimatter Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Antimatter Rifle|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Automatic Pistol",
        "page": 268,
        "type": "R",
        "range": "50/150",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 15,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Semiautomatic Pistol|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Automatic Pistol of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "50/150",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 15,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "automatic pistol|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Automatic Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Automatic Pistol|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle",
        "page": 268,
        "type": "R",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "BF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Automatic Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "80/240",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "automatic rifle|dmg",
        "property": [
          "AF|DMG",
          "BF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Automatic Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Automatic Rifle|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Battleaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "battleaxe|phb",
        "property": [
          "V"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1",
        "name": "Blowgun",
        "page": 149,
        "type": "R",
        "range": "25/100",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "blowgun needle|phb",
        "property": [
          "A",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Blowgun|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1",
        "name": "Blowgun of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "25/100",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "blowgun needle|phb",
        "baseItem": "blowgun|phb",
        "property": [
          "A",
          "LD"
        ],
        "_baseName": "Blowgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Blowgun|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 149,
        "type": "M",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Club|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "GoS",
          "KftGV",
          "TftYP-AtG",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "club|phb",
        "property": [
          "L"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Dagger|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "BGDIA",
          "CM",
          "CoS",
          "DoSI",
          "DSotDQ",
          "GoS",
          "IDRotF",
          "JttRC",
          "PaBTSO",
          "QftIS",
          "TftYP-TSC",
          "ToFW",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Dagger of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "__prop": "item",
        "dagger": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "dagger|phb",
        "property": [
          "F",
          "L",
          "T"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Dart",
        "page": 149,
        "type": "R",
        "range": "20/60",
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Dart|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Dart of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "20/60",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "dart|phb",
        "property": [
          "F",
          "T"
        ],
        "_baseName": "Dart",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5,
        "_entryType": "weapon ({@item Dart|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Flail",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Flail|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "TftYP-AtG"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Flail of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "flail|phb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 149,
        "type": "M",
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Glaive|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "GoS",
          "SCC-ARiR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Glaive of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "_baseSrd": true,
        "baseItem": "glaive|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 149,
        "type": "M",
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greataxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "PaBTSO",
          "RMBRE",
          "TftYP-AtG",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greataxe|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 149,
        "type": "M",
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatclub|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greatclub|phb",
        "property": [
          "2H"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "PaBTSO",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Greatsword of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greatsword|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 149,
        "type": "M",
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Halberd|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "KftGV",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Halberd of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "polearm": true,
        "_baseSrd": true,
        "baseItem": "halberd|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 149,
        "type": "R",
        "range": "30/120",
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "L",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Hand Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Hand Crossbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "30/120",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "hand crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "L",
          "LD"
        ],
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Handaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "TftYP-TFoF"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "handaxe|phb",
        "property": [
          "L",
          "T"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 149,
        "type": "R",
        "range": "100/400",
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "H",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Heavy Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "SCC-ARiR",
          "TTP"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "100/400",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "heavy crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "H",
          "LD",
          "2H"
        ],
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Hoopak of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "40/160",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle",
        "page": 268,
        "type": "R",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 5,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Hunting Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "80/240",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 5,
        "source": "DMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "hunting rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Hunting Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hunting Rifle|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 149,
        "type": "M",
        "range": "30/120",
        "spear": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Javelin|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "DSotDQ",
          "GoS",
          "IDRotF",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Javelin of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "30/120",
        "spear": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "javelin|phb",
        "property": [
          "T"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d12",
        "name": "Lance",
        "page": 149,
        "type": "M",
        "lance": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          }
        ],
        "property": [
          "R",
          "S"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Lance|XPHB"
        ],
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d12",
        "name": "Lance of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "lance": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          }
        ],
        "_baseSrd": true,
        "baseItem": "lance|phb",
        "property": [
          "R",
          "S"
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 50,
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Laser Pistol|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 50,
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "laser pistol|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Laser Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Pistol|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle",
        "page": 268,
        "type": "R",
        "range": "100/300",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Laser Rifle|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "QftIS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "100/300",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 30,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "energy cell",
        "baseItem": "laser rifle|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Laser Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Rifle|Dmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Light Crossbow",
        "page": 149,
        "type": "R",
        "range": "80/320",
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Light Crossbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CoS",
          "GoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "TftYP-AtG",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Light Crossbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "80/320",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light crossbow|phb",
        "crossbow": true,
        "property": [
          "A",
          "LD",
          "2H"
        ],
        "_baseName": "Light Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Light Crossbow|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Light Hammer|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Light Hammer of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "light hammer|phb",
        "property": [
          "L",
          "T"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow",
        "page": 224,
        "type": "R",
        "range": "40/160",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "40/160",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light repeating crossbow|oota",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Light Repeating Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "bow": true,
        "srd": true,
        "dmg1": "1d8",
        "name": "Longbow",
        "page": 149,
        "type": "R",
        "range": "150/600",
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "arrow|phb",
        "property": [
          "A",
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Longbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "LK",
          "TftYP-TSC",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Longbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "150/600",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "arrow|phb",
        "baseItem": "longbow|phb",
        "property": [
          "A",
          "H",
          "2H"
        ],
        "_baseName": "Longbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Longbow|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Longsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DSotDQ",
          "GoS",
          "IDRotF",
          "KftGV",
          "LK",
          "LoX",
          "PaBTSO",
          "QftIS",
          "RMBRE",
          "TftYP-TSC",
          "US",
          "VEoR",
          "WDH",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "longsword|phb",
        "property": [
          "V"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Mace|XPHB"
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "QftIS",
          "VEoR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "mace|phb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Maul",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Maul|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "RMBRE",
          "SCC-ARiR"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Maul of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "maul|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 149,
        "type": "M",
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Morningstar|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "GoS",
          "PaBTSO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "morningstar|phb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "renaissance",
        "dmg1": "1d12",
        "name": "Musket",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "value": 50000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "property": [
          "AF|DMG",
          "LD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Musket|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "LoX"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "renaissance",
        "dmg1": "1d12",
        "name": "Musket of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "baseItem": "musket|dmg",
        "property": [
          "AF|DMG",
          "LD",
          "2H"
        ],
        "_baseName": "Musket",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 50000,
        "_entryType": "weapon ({@item Musket|Dmg})",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "net": true,
        "srd": true,
        "name": "Net",
        "page": 149,
        "type": "R",
        "range": "5/15",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
            ]
          }
        ],
        "property": [
          "S",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          {
            "tag": "item",
            "uid": "Net|XPHB"
          }
        ],
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "ToA",
          "TTP"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "net": true,
        "name": "Net of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "5/15",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "edition": "classic",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
            ]
          }
        ],
        "_baseSrd": true,
        "baseItem": "net|phb",
        "property": [
          "S",
          "T"
        ],
        "_baseName": "Net",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Net|Phb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d10",
        "name": "Pike",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Pike|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "KftGV"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Pike of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "pike|phb",
        "property": [
          "H",
          "R",
          "2H"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "renaissance",
        "dmg1": "1d10",
        "name": "Pistol",
        "page": 268,
        "type": "R",
        "range": "30/90",
        "value": 25000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "property": [
          "AF|DMG",
          "LD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Pistol|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "HoL",
          "LoX"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "renaissance",
        "dmg1": "1d10",
        "name": "Pistol of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "30/90",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "renaissance bullet",
        "baseItem": "pistol|dmg",
        "property": [
          "AF|DMG",
          "LD"
        ],
        "_baseName": "Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 25000,
        "_entryType": "weapon ({@item Pistol|Dmg})",
        "_textTypes": [
          "renaissance",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 149,
        "type": "M",
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Quarterstaff|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CM",
          "PaBTSO",
          "TTP",
          "WDH"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "quarterstaff|phb",
        "property": [
          "V"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Rapier|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DitLCoT",
          "QftIS",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Rapier of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "rapier|phb",
        "property": [
          "F"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver",
        "page": 268,
        "type": "R",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 6,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Revolver|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "referenceSources": [
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "40/120",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 6,
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "revolver|dmg",
        "property": [
          "AF|DMG",
          "RLD"
        ],
        "_baseName": "Revolver",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Revolver|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Scimitar|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "KftGV",
          "RMBRE",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Scimitar of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "scimitar|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "bow": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortbow",
        "page": 149,
        "type": "R",
        "range": "80/320",
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "ammoType": "arrow|phb",
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortbow|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CRCotN",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Shortbow of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "80/320",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "arrow|phb",
        "baseItem": "shortbow|phb",
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Shortbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Shortbow|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "US",
          "VEoR",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Shortsword of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "shortsword|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun",
        "page": 268,
        "type": "R",
        "range": "30/90",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shotgun|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "30/90",
        "__prop": "item",
        "rarity": "uncommon",
        "reload": 2,
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "firearm": true,
        "ammoType": "modern bullet",
        "baseItem": "shotgun|dmg",
        "property": [
          "AF|DMG",
          "RLD",
          "2H"
        ],
        "_baseName": "Shotgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Shotgun|Dmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice)."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 149,
        "type": "M",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Sickle|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Sickle of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "sickle|phb",
        "property": [
          "L"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Sling",
        "page": 149,
        "type": "R",
        "range": "30/120",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "ammoType": "sling bullet|phb",
        "property": [
          "A"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Sling|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Sling of Warning",
        "page": 213,
        "tier": "major",
        "type": "R",
        "range": "30/120",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "ammoType": "sling bullet|phb",
        "baseItem": "sling|phb",
        "property": [
          "A"
        ],
        "_baseName": "Sling",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Sling|Phb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "spear": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T",
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Spear|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "CRCotN",
          "DSotDQ",
          "GoS",
          "LK",
          "PaBTSO",
          "QftIS",
          "SCC-ARiR",
          "TftYP-AtG",
          "TftYP-TSC",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "spear": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "spear|phb",
        "property": [
          "T",
          "V"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Trident",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "T",
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Trident|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "GoS",
          "TTP"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Trident of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "20/60",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "trident|phb",
        "property": [
          "T",
          "V"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "War Pick",
        "page": 149,
        "type": "M",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "War Pick|XPHB"
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "War Pick of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "war pick|phb",
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins."
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 149,
        "type": "M",
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Warhammer|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS",
          "GoS",
          "TftYP-TFoF",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "hammer": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "warhammer|phb",
        "property": [
          "V"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d4",
        "name": "Whip",
        "page": 149,
        "type": "M",
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "R"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Whip|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Whip of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "whip|phb",
        "property": [
          "F",
          "R"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Yklwa",
        "page": 32,
        "type": "M",
        "range": "10/30",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ToA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Yklwa of Warning",
        "page": 213,
        "tier": "major",
        "type": "M",
        "range": "10/30",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "baseItem": "yklwa|toa",
        "property": [
          "T"
        ],
        "_baseName": "Yklwa",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Yklwa|Toa})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ToA",
        "_isEnhanced": true,
        "reprintedAs": [
          "Weapon of Warning|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
          },
          "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Warning",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Warning",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Magic Item Table F"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "reprintedAs": [
    "Weapon of Warning|XDMG"
  ],
  "_fullEntries": [
    "This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Antimatter Rifle|DMG} ({@item Antimatter Rifle of Warning|DMG})",
              "{@item Automatic Pistol|DMG} ({@item Automatic Pistol of Warning|DMG})",
              "{@item Automatic Rifle|DMG} ({@item Automatic Rifle of Warning|DMG})",
              "{@item Battleaxe|PHB} ({@item Battleaxe of Warning|DMG})",
              "{@item Blowgun|PHB} ({@item Blowgun of Warning|DMG})",
              "{@item Club|PHB} ({@item Club of Warning|DMG})",
              "{@item Dagger|PHB} ({@item Dagger of Warning|DMG})",
              "{@item Dart|PHB} ({@item Dart of Warning|DMG})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Double-Bladed Scimitar of Warning|DMG})",
              "{@item Flail|PHB} ({@item Flail of Warning|DMG})",
              "{@item Glaive|PHB} ({@item Glaive of Warning|DMG})",
              "{@item Greataxe|PHB} ({@item Greataxe of Warning|DMG})",
              "{@item Greatclub|PHB} ({@item Greatclub of Warning|DMG})",
              "{@item Greatsword|PHB} ({@item Greatsword of Warning|DMG})",
              "{@item Halberd|PHB} ({@item Halberd of Warning|DMG})",
              "{@item Hand Crossbow|PHB} ({@item Hand Crossbow of Warning|DMG})",
              "{@item Handaxe|PHB} ({@item Handaxe of Warning|DMG})",
              "{@item Heavy Crossbow|PHB} ({@item Heavy Crossbow of Warning|DMG})",
              "{@item Hooked Shortspear|OotA} ({@item Hooked Shortspear of Warning|DMG})",
              "{@item Hoopak|DSotDQ} ({@item Hoopak of Warning|DMG})",
              "{@item Hunting Rifle|DMG} ({@item Hunting Rifle of Warning|DMG})",
              "{@item Javelin|PHB} ({@item Javelin of Warning|DMG})",
              "{@item Lance|PHB} ({@item Lance of Warning|DMG})",
              "{@item Laser Pistol|DMG} ({@item Laser Pistol of Warning|DMG})",
              "{@item Laser Rifle|DMG} ({@item Laser Rifle of Warning|DMG})",
              "{@item Light Crossbow|PHB} ({@item Light Crossbow of Warning|DMG})",
              "{@item Light Hammer|PHB} ({@item Light Hammer of Warning|DMG})",
              "{@item Light Repeating Crossbow|OotA} ({@item Light Repeating Crossbow of Warning|DMG})",
              "{@item Longbow|PHB} ({@item Longbow of Warning|DMG})",
              "{@item Longsword|PHB} ({@item Longsword of Warning|DMG})",
              "{@item Mace|PHB} ({@item Mace of Warning|DMG})",
              "{@item Maul|PHB} ({@item Maul of Warning|DMG})",
              "{@item Morningstar|PHB} ({@item Morningstar of Warning|DMG})",
              "{@item Musket|DMG} ({@item Musket of Warning|DMG})",
              "{@item Net|PHB} ({@item Net of Warning|DMG})",
              "{@item Pike|PHB} ({@item Pike of Warning|DMG})",
              "{@item Pistol|DMG} ({@item Pistol of Warning|DMG})",
              "{@item Quarterstaff|PHB} ({@item Quarterstaff of Warning|DMG})",
              "{@item Rapier|PHB} ({@item Rapier of Warning|DMG})",
              "{@item Revolver|DMG} ({@item Revolver of Warning|DMG})",
              "{@item Scimitar|PHB} ({@item Scimitar of Warning|DMG})",
              "{@item Shortbow|PHB} ({@item Shortbow of Warning|DMG})",
              "{@item Shortsword|PHB} ({@item Shortsword of Warning|DMG})",
              "{@item Shotgun|DMG} ({@item Shotgun of Warning|DMG})",
              "{@item Sickle|PHB} ({@item Sickle of Warning|DMG})",
              "{@item Sling|PHB} ({@item Sling of Warning|DMG})",
              "{@item Spear|PHB} ({@item Spear of Warning|DMG})",
              "{@item Trident|PHB} ({@item Trident of Warning|DMG})",
              "{@item War Pick|PHB} ({@item War Pick of Warning|DMG})",
              "{@item Warhammer|PHB} ({@item Warhammer of Warning|DMG})",
              "{@item Whip|PHB} ({@item Whip of Warning|DMG})",
              "{@item Yklwa|ToA} ({@item Yklwa of Warning|DMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 40000,
  "referenceSources": [
    "CRCotN",
    "JttRC"
  ],
  "_attunementCategory": "Requires Attunement"
}