Weapon of Throne's Command

ItemBMTp. 392014very rare
Type
GV|DMG
Rarity
very rare
Attunement
Required

This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the Intimidation and Persuasion skills if you don't already have it.

Spellcasting

The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save DC 16): Command (1 charge), Zone of Truth (2 charges), Compulsion (4 charges), Banishment (4 charges), or Dominate Person (5 charges).

The weapon regains 1d4 expended charges daily at dawn.

Raw data
{
  "name": "Weapon of Throne's Command",
  "page": 39,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "BMT",
  "charges": 5,
  "entries": [
    "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
    {
      "name": "Spellcasting",
      "type": "entries",
      "entries": [
        "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
        "The weapon regains {@dice 1d4} expended charges daily at dawn."
      ]
    }
  ],
  "inherits": {
    "page": 39,
    "rarity": "very rare",
    "source": "BMT",
    "charges": 5,
    "entries": [
      "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
      {
        "name": "Spellcasting",
        "type": "entries",
        "entries": [
          "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
          "The weapon regains {@dice 1d4} expended charges daily at dawn."
        ]
      }
    ],
    "recharge": "dawn",
    "reqAttune": true,
    "nameSuffix": " of Throne's Command",
    "bonusWeapon": "+1",
    "attachedSpells": {
      "charges": {
        "1": [
          "command"
        ],
        "2": [
          "zone of truth"
        ],
        "4": [
          "banishment",
          "compulsion"
        ],
        "5": [
          "dominate person"
        ]
      }
    },
    "rechargeAmount": "{@dice 1d4}",
    "grantsProficiency": true
  },
  "recharge": "dawn",
  "requires": [
    {
      "weaponCategory": "martial"
    }
  ],
  "variants": [
    {
      "base": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "120/360",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "120/360",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 2,
        "source": "BMT",
        "weapon": true,
        "weight": 10,
        "charges": 5,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "antimatter rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Antimatter Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Antimatter Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 30,
        "source": "BMT",
        "weapon": true,
        "weight": 8,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "automatic rifle|xdmg",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Automatic Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 4,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1",
        "name": "Blowgun",
        "page": 215,
        "type": "R|XPHB",
        "range": "25/100",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1",
        "name": "Blowgun of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "25/100",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 1,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "baseItem": "blowgun|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Blowgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Blowgun|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar of Throne's Command",
        "page": 39,
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 6,
        "charges": 5,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "recharge": "dawn",
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Flail",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Flail of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "flail|xphb",
        "recharge": "dawn",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Glaive of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 6,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "baseItem": "glaive|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 7,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Greatsword of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 6,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "baseItem": "greatsword|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Halberd of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 6,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Hand Crossbow of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "30/120",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "hand crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "100/400",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "100/400",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 18,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "heavy crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear of Throne's Command",
        "page": 39,
        "type": "M",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "recharge": "dawn",
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Hoopak of Throne's Command",
        "page": 39,
        "type": "M",
        "range": "40/160",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "recharge": "dawn",
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 5,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 5,
        "source": "BMT",
        "weapon": true,
        "weight": 8,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "hunting rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Hunting Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hunting Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Lance",
        "page": 215,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Lance of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "lance": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 6,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "lance|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "recharge": "dawn",
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 50,
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 50,
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "recharge": "dawn",
        "_baseName": "Laser Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Pistol|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "100/300",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "100/300",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 30,
        "source": "BMT",
        "weapon": true,
        "weight": 7,
        "charges": 5,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Laser Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Longbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "150/600",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Longbow of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "150/600",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "baseItem": "longbow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Longbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Longbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Maul",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Maul of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 10,
        "charges": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "maul|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 4,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "morningstar|xphb",
        "recharge": "dawn",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d12",
        "name": "Musket",
        "page": 215,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "value": 50000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d12",
        "name": "Musket of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 10,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "musket|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Musket",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 50000,
        "_entryType": "weapon ({@item Musket|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pike",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Pike of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 18,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "pike|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pistol",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/90",
        "srd52": true,
        "value": 25000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Pistol of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "pistol|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 25000,
        "_entryType": "weapon ({@item Pistol|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Rapier of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 6,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 6,
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "revolver|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "recharge": "dawn",
        "_baseName": "Revolver",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Revolver|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Scimitar of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Semiautomatic Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "50/150",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 15,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Semiautomatic Pistol of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "50/150",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 15,
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "semiautomatic pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "recharge": "dawn",
        "_baseName": "Semiautomatic Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Semiautomatic Pistol|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Shortsword of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun",
        "page": 73,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun of Throne's Command",
        "page": 39,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "item",
        "rarity": "very rare",
        "reload": 2,
        "source": "BMT",
        "weapon": true,
        "weight": 7,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "shotgun|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Shotgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Shotgun|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "grantsProficiency": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 4,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "trident|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 2,
        "charges": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "war pick|xphb",
        "property": [
          "V|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 5,
        "charges": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "warhammer|xphb",
        "property": [
          "V|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Whip",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Whip of Throne's Command",
        "page": 39,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 5,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "whip|xphb",
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
          {
            "name": "Spellcasting",
            "type": "entries",
            "entries": [
              "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
              "The weapon regains {@dice 1d4} expended charges daily at dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Throne's Command",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "command"
            ],
            "2": [
              "zone of truth"
            ],
            "4": [
              "banishment",
              "compulsion"
            ],
            "5": [
              "dominate person"
            ]
          }
        },
        "genericVariant": {
          "name": "Weapon of Throne's Command",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d4}",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "grantsProficiency": true,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
    {
      "name": "Spellcasting",
      "type": "entries",
      "entries": [
        "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
        "The weapon regains {@dice 1d4} expended charges daily at dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Antimatter Rifle|XDMG} ({@item Antimatter Rifle of Throne's Command|BMT})",
              "{@item Automatic Rifle|XDMG} ({@item Automatic Rifle of Throne's Command|BMT})",
              "{@item Battleaxe|XPHB} ({@item Battleaxe of Throne's Command|BMT})",
              "{@item Blowgun|XPHB} ({@item Blowgun of Throne's Command|BMT})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Double-Bladed Scimitar of Throne's Command|BMT})",
              "{@item Flail|XPHB} ({@item Flail of Throne's Command|BMT})",
              "{@item Glaive|XPHB} ({@item Glaive of Throne's Command|BMT})",
              "{@item Greataxe|XPHB} ({@item Greataxe of Throne's Command|BMT})",
              "{@item Greatsword|XPHB} ({@item Greatsword of Throne's Command|BMT})",
              "{@item Halberd|XPHB} ({@item Halberd of Throne's Command|BMT})",
              "{@item Hand Crossbow|XPHB} ({@item Hand Crossbow of Throne's Command|BMT})",
              "{@item Heavy Crossbow|XPHB} ({@item Heavy Crossbow of Throne's Command|BMT})",
              "{@item Hooked Shortspear|OotA} ({@item Hooked Shortspear of Throne's Command|BMT})",
              "{@item Hoopak|DSotDQ} ({@item Hoopak of Throne's Command|BMT})",
              "{@item Hunting Rifle|XDMG} ({@item Hunting Rifle of Throne's Command|BMT})",
              "{@item Lance|XPHB} ({@item Lance of Throne's Command|BMT})",
              "{@item Laser Pistol|XDMG} ({@item Laser Pistol of Throne's Command|BMT})",
              "{@item Laser Rifle|XDMG} ({@item Laser Rifle of Throne's Command|BMT})",
              "{@item Longbow|XPHB} ({@item Longbow of Throne's Command|BMT})",
              "{@item Longsword|XPHB} ({@item Longsword of Throne's Command|BMT})",
              "{@item Maul|XPHB} ({@item Maul of Throne's Command|BMT})",
              "{@item Morningstar|XPHB} ({@item Morningstar of Throne's Command|BMT})",
              "{@item Musket|XPHB} ({@item Musket of Throne's Command|BMT})",
              "{@item Pike|XPHB} ({@item Pike of Throne's Command|BMT})",
              "{@item Pistol|XPHB} ({@item Pistol of Throne's Command|BMT})",
              "{@item Rapier|XPHB} ({@item Rapier of Throne's Command|BMT})",
              "{@item Revolver|XDMG} ({@item Revolver of Throne's Command|BMT})",
              "{@item Scimitar|XPHB} ({@item Scimitar of Throne's Command|BMT})",
              "{@item Semiautomatic Pistol|XDMG} ({@item Semiautomatic Pistol of Throne's Command|BMT})",
              "{@item Shortsword|XPHB} ({@item Shortsword of Throne's Command|BMT})",
              "{@item Shotgun|XDMG} ({@item Shotgun of Throne's Command|BMT})",
              "{@item Trident|XPHB} ({@item Trident of Throne's Command|BMT})",
              "{@item War Pick|XPHB} ({@item War Pick of Throne's Command|BMT})",
              "{@item Warhammer|XPHB} ({@item Warhammer of Throne's Command|BMT})",
              "{@item Whip|XPHB} ({@item Whip of Throne's Command|BMT})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "attachedSpells": {
    "charges": {
      "1": [
        "command"
      ],
      "2": [
        "zone of truth"
      ],
      "4": [
        "banishment",
        "compulsion"
      ],
      "5": [
        "dominate person"
      ]
    }
  },
  "rechargeAmount": "{@dice 1d4}",
  "_valueFromRarity": 4000000,
  "grantsProficiency": true,
  "_attunementCategory": "Requires Attunement"
}