Weapon of Agonizing Paralysis

ItemCoAp. 2712014very rare
Type
GV|DMG
Rarity
very rare
Attunement
Required

You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the paralyzed condition until the condition is removed by a Lesser Restoration spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're paralyzed, the creature suffers immense pain and gains a level of exhaustion.

Raw data
{
  "name": "Weapon of Agonizing Paralysis",
  "page": 271,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "CoA",
  "entries": [
    "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}."
  ],
  "inherits": {
    "page": 271,
    "rarity": "very rare",
    "source": "CoA",
    "entries": [
      "You have a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}."
    ],
    "reqAttune": true,
    "nameSuffix": " of Agonizing Paralysis",
    "bonusWeapon": "+3"
  },
  "requires": [
    {
      "type": "M"
    },
    {
      "type": "M|XPHB"
    }
  ],
  "variants": [
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "club|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TFV",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Dagger of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "dagger": true,
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "dagger|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar of Agonizing Paralysis",
        "page": 271,
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Flail",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Flail of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "flail|xphb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Glaive of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "baseItem": "glaive|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-BD"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "greatclub|xphb",
        "property": [
          "2H|XPHB"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Greatsword of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "baseItem": "greatsword|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Halberd of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "handaxe|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear of Agonizing Paralysis",
        "page": 271,
        "type": "M",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Hoopak of Agonizing Paralysis",
        "page": 271,
        "type": "M",
        "range": "40/160",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 215,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "srd52": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Javelin of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "javelin|xphb",
        "property": [
          "T|XPHB"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Lance",
        "page": 215,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Lance of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "lance": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "lance|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Light Hammer of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "hammer": true,
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "light hammer|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "mace|xphb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Maul",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Maul of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "maul|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "morningstar|xphb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pike",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Pike of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "pike|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "quarterstaff|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Rapier of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Scimitar of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Shortsword of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Sickle of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "sickle|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "spear|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "trident|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "war pick|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "warhammer|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Whip",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Whip of Agonizing Paralysis",
        "page": 271,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "whip|xphb",
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Yklwa",
        "page": 32,
        "type": "M",
        "range": "10/30",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ToA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Yklwa of Agonizing Paralysis",
        "page": 271,
        "type": "M",
        "range": "10/30",
        "__prop": "item",
        "rarity": "very rare",
        "source": "CoA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "baseItem": "yklwa|toa",
        "property": [
          "T"
        ],
        "_baseName": "Yklwa",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Yklwa|Toa})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ToA",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
          },
          "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Weapon of Agonizing Paralysis",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Weapon of Agonizing Paralysis",
          "source": "CoA"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Battleaxe|XPHB} ({@item Battleaxe of Agonizing Paralysis|CoA})",
              "{@item Club|XPHB} ({@item Club of Agonizing Paralysis|CoA})",
              "{@item Dagger|XPHB} ({@item Dagger of Agonizing Paralysis|CoA})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Double-Bladed Scimitar of Agonizing Paralysis|CoA})",
              "{@item Flail|XPHB} ({@item Flail of Agonizing Paralysis|CoA})",
              "{@item Glaive|XPHB} ({@item Glaive of Agonizing Paralysis|CoA})",
              "{@item Greataxe|XPHB} ({@item Greataxe of Agonizing Paralysis|CoA})",
              "{@item Greatclub|XPHB} ({@item Greatclub of Agonizing Paralysis|CoA})",
              "{@item Greatsword|XPHB} ({@item Greatsword of Agonizing Paralysis|CoA})",
              "{@item Halberd|XPHB} ({@item Halberd of Agonizing Paralysis|CoA})",
              "{@item Handaxe|XPHB} ({@item Handaxe of Agonizing Paralysis|CoA})",
              "{@item Hooked Shortspear|OotA} ({@item Hooked Shortspear of Agonizing Paralysis|CoA})",
              "{@item Hoopak|DSotDQ} ({@item Hoopak of Agonizing Paralysis|CoA})",
              "{@item Javelin|XPHB} ({@item Javelin of Agonizing Paralysis|CoA})",
              "{@item Lance|XPHB} ({@item Lance of Agonizing Paralysis|CoA})",
              "{@item Light Hammer|XPHB} ({@item Light Hammer of Agonizing Paralysis|CoA})",
              "{@item Longsword|XPHB} ({@item Longsword of Agonizing Paralysis|CoA})",
              "{@item Mace|XPHB} ({@item Mace of Agonizing Paralysis|CoA})",
              "{@item Maul|XPHB} ({@item Maul of Agonizing Paralysis|CoA})",
              "{@item Morningstar|XPHB} ({@item Morningstar of Agonizing Paralysis|CoA})",
              "{@item Pike|XPHB} ({@item Pike of Agonizing Paralysis|CoA})",
              "{@item Quarterstaff|XPHB} ({@item Quarterstaff of Agonizing Paralysis|CoA})",
              "{@item Rapier|XPHB} ({@item Rapier of Agonizing Paralysis|CoA})",
              "{@item Scimitar|XPHB} ({@item Scimitar of Agonizing Paralysis|CoA})",
              "{@item Shortsword|XPHB} ({@item Shortsword of Agonizing Paralysis|CoA})",
              "{@item Sickle|XPHB} ({@item Sickle of Agonizing Paralysis|CoA})",
              "{@item Spear|XPHB} ({@item Spear of Agonizing Paralysis|CoA})",
              "{@item Trident|XPHB} ({@item Trident of Agonizing Paralysis|CoA})",
              "{@item War Pick|XPHB} ({@item War Pick of Agonizing Paralysis|CoA})",
              "{@item Warhammer|XPHB} ({@item Warhammer of Agonizing Paralysis|CoA})",
              "{@item Whip|XPHB} ({@item Whip of Agonizing Paralysis|CoA})",
              "{@item Yklwa|ToA} ({@item Yklwa of Agonizing Paralysis|CoA})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}
Weapon of Agonizing Paralysis · Wiki