Weapon Charms, Flame

ItemValdaPlayerPack22014uncommon
Rarity
uncommon
Attunement
Required

A Weapon Charm is a small ornament fixed on a loop of string or chain. You can take a Magic action to attach the charm to a weapon, usually on the weapon's pommel, or remove it from one. Attaching a charm causes the weapon to become a magic weapon that requires attunement. If the weapon is already magical, you must attune to it again to gain the charm's magical benefits, which are listed in the charm's description. A weapon can only have one attached charm at a time.

This brass charm resembles a burning fire. While attached to a weapon, it deals Fire damage instead of its normal damage type. When you hit a creature or object with this weapon, it begins Burning for 1 minute. If you hit a burning target again with this weapon, the damage the burning target takes at the start of each of its turns increases by one step (d4 โ†’ d6 โ†’ d8 โ†’ d10 โ†’ d12, to a maximum of 1d12).

Raw data
{
  "name": "Weapon Charms, Flame",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "ValdaPlayerPack2",
  "entries": [
    "A Weapon Charm is a small ornament fixed on a loop of string or chain. You can take a {@action Magic|XPHB} action to attach the charm to a weapon, usually on the weapon's pommel, or remove it from one. Attaching a charm causes the weapon to become a magic weapon that requires attunement. If the weapon is already magical, you must attune to it again to gain the charm's magical benefits, which are listed in the charm's description. A weapon can only have one attached charm at a time.",
    "This brass charm resembles a burning fire. While attached to a weapon, it deals Fire damage instead of its normal damage type. When you hit a creature or object with this weapon, it begins {@hazard Burning|XPHB} for 1 minute. If you hit a burning target again with this weapon, the damage the burning target takes at the start of each of its turns increases by one step ({@dice d4} โ†’ {@dice d6} โ†’ {@dice d8} โ†’ {@dice d10} โ†’ {@dice d12}, to a maximum of {@dice 1d12})."
  ],
  "wondrous": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_entrySubType": "",
  "_valueFromRarity": 40000,
  "_attunementCategory": "Requires Attunement"
}