- Type
- GV|XDMG
- Rarity
- common
A creature hit by this ammunition must succeed on a DC 10 Strength saving throw or have the Prone condition.
A creature hit by this ammunition must succeed on a DC 10 Strength saving throw or have the Prone condition.
{
"ammo": true,
"name": "Walloping Ammunition",
"page": 318,
"type": "GV|XDMG",
"__prop": "magicvariant",
"rarity": "common",
"source": "XDMG",
"entries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition."
],
"inherits": {
"page": 318,
"rarity": "common",
"source": "XDMG",
"entries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition."
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"namePrefix": "Walloping "
},
"requires": [
{
"type": "A|XPHB"
},
{
"type": "AF|XDMG"
}
],
"variants": [
{
"base": {
"name": "Arrow",
"page": 222,
"type": "A|XPHB",
"arrow": true,
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Walloping Arrow",
"page": 318,
"type": "A|XPHB",
"arrow": true,
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"baseItem": "arrow|xphb",
"_baseName": "Arrow",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item arrow|xphb})",
"_textTypes": [
"ammunition"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"bolt": true,
"name": "Bolt",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"bolt": true,
"name": "Walloping Bolt",
"page": 318,
"type": "A|XPHB",
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"baseItem": "bolt|xphb",
"_baseName": "Bolt",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item bolt|xphb})",
"_textTypes": [
"ammunition"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "futuristic",
"name": "Energy Cell",
"page": 72,
"type": "AF|XDMG",
"__prop": "baseitem",
"rarity": "none",
"source": "XDMG",
"weight": 0.5,
"edition": "one",
"entries": [],
"miscTags": [
"CNS"
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"futuristic",
"ammunition"
],
"cellEnergy": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "futuristic",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "futuristic",
"name": "Walloping Energy Cell",
"page": 318,
"type": "AF|XDMG",
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.5,
"edition": "one",
"entries": [],
"baseItem": "energy cell|xdmg",
"miscTags": [
"CNS"
],
"_baseName": "Energy Cell",
"_category": "Specific Variant",
"_entryType": "ammunition ({@item energy cell|xdmg})",
"_textTypes": [
"futuristic",
"ammunition"
],
"cellEnergy": true,
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "futuristic",
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Firearm Bullet",
"page": 222,
"type": "A|XPHB",
"value": 30,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"miscTags": [
"CNS"
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"bulletFirearm": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Walloping Firearm Bullet",
"page": 318,
"type": "A|XPHB",
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"baseItem": "firearm bullet|xphb",
"miscTags": [
"CNS"
],
"_baseName": "Firearm Bullet",
"_category": "Specific Variant",
"_baseValue": 30,
"_entryType": "ammunition ({@item firearm bullet|xphb})",
"_textTypes": [
"ammunition"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "",
"bulletFirearm": true,
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Needle",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"needleBlowgun": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Walloping Needle",
"page": 318,
"type": "A|XPHB",
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "needle|xphb",
"_baseName": "Needle",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 2,
"_entryType": "ammunition ({@item needle|xphb})",
"_textTypes": [
"ammunition"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "",
"needleBlowgun": true,
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Sling Bullet",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 0.2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"bulletSling": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Walloping Sling Bullet",
"page": 318,
"type": "A|XPHB",
"__prop": "item",
"rarity": "common",
"source": "XDMG",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "sling bullet|xphb",
"_baseName": "Sling Bullet",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 0.2,
"_entryType": "ammunition ({@item sling bullet|xphb})",
"_textTypes": [
"ammunition"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bulletSling": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Walloping Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Walloping Ammunition",
"source": "XDMG"
},
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}
}
],
"_category": "Generic Variant",
"_entryType": "ammunition, generic variant",
"_textTypes": [
"ammunition",
"generic variant"
],
"lootTables": [
"Armaments - Common|XDMG",
"Implements - Common|XDMG"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
"A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition.",
{
"data": {
"item__mergedEntryTag": "magicvariant"
},
"type": "wrapper",
"wrapped": {
"name": "Base items",
"type": "entries",
"entries": [
"This item variant can be applied to the following base items:",
{
"type": "list",
"items": [
"{@item Arrow|XPHB} ({@item Walloping Arrow|XDMG})",
"{@item Bolt|XPHB} ({@item Walloping Bolt|XDMG})",
"{@item Energy Cell|XDMG} ({@item Walloping Energy Cell|XDMG})",
"{@item Firearm Bullet|XPHB} ({@item Walloping Firearm Bullet|XDMG})",
"{@item Needle|XPHB} ({@item Walloping Needle|XDMG})",
"{@item Sling Bullet|XPHB} ({@item Walloping Sling Bullet|XDMG})"
]
}
]
}
}
],
"_isInherited": true,
"_entrySubType": "",
"_valueFromRarity": 10000,
"_attunementCategory": "No Attunement Required"
}