Vicious Greatsword

ItemXDMGp. 3182024SRDrare
Type
M|XPHB
Rarity
rare
Weight
6 lb.
Damage
2d6 S
Properties
H|XPHB, 2H|XPHB
Mastery
Graze|XPHB
Raw data
{
  "dmg1": "2d6",
  "name": "Vicious Greatsword",
  "page": 318,
  "type": "M|XPHB",
  "srd52": true,
  "sword": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "weapon": true,
  "weight": 6,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Graze|XPHB"
  ],
  "baseItem": "greatsword|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Greatsword",
  "_category": "Specific Variant",
  "_baseSrd52": true,
  "_baseValue": 5000,
  "_entryType": "weapon ({@item Greatsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Rare|XDMG"
  ],
  "_attunement": null,
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "This magic weapon deals an extra {@damage 2d6} damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Graze",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
        ]
      }
    }
  ],
  "_variantName": "Vicious Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Vicious Weapon",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "No Attunement Required"
}