Vicious Dart

ItemDMGp. 2092014SRDrare
Type
R
Rarity
rare
Weight
0.25 lb.
Damage
1d4 P
Properties
F, T
Range
20/60
Raw data
{
  "srd": true,
  "dmg1": "1d4",
  "name": "Vicious Dart",
  "page": 209,
  "tier": "major",
  "type": "R",
  "range": "20/60",
  "__prop": "item",
  "rarity": "rare",
  "source": "DMG",
  "weapon": true,
  "weight": 0.25,
  "dmgType": "P",
  "edition": "classic",
  "entries": [],
  "_baseSrd": true,
  "baseItem": "dart|phb",
  "property": [
    "F",
    "T"
  ],
  "_baseName": "Dart",
  "_category": "Specific Variant",
  "_baseValue": 5,
  "_entryType": "weapon ({@item Dart|Phb})",
  "_textTypes": [
    "simple weapon",
    "ranged weapon"
  ],
  "lootTables": [
    "Magic Item Table G"
  ],
  "_attunement": null,
  "_baseSource": "PHB",
  "_isEnhanced": true,
  "reprintedAs": [
    "Vicious Weapon|XDMG"
  ],
  "_fullEntries": [
    "When you roll a 20 with this magic weapon, the target takes an extra 7 Piercing damage.",
    "{@note Note: According to the SRD, it is an extra {@damage 2d6} Piercing damage, although {@link this is incorrect|https://rpg.stackexchange.com/a/174522/53884}.}",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    }
  ],
  "_variantName": "Vicious Weapon",
  "_entrySubType": "simple weapon, ranged weapon",
  "genericVariant": {
    "name": "Vicious Weapon",
    "source": "DMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_baseBasicRules": true,
  "_valueFromRarity": 400000,
  "_attunementCategory": "No Attunement Required"
}