Trident of Fish Command

ItemDMGp. 2092014SRDuncommon
Type
M
Rarity
uncommon
Attunement
Required
Weight
4 lb.
Damage
1d6 P (1d8 two-handed)
Properties
T, V
Range
20/60

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Raw data
{
  "srd": true,
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Trident of Fish Command",
  "page": 209,
  "tier": "major",
  "type": "M",
  "range": "20/60",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "DMG",
  "weight": 4,
  "charges": 3,
  "dmgType": "P",
  "entries": [
    "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast {@spell dominate beast} (save {@dc 15}) from it on a beast that has an innate swimming speed. The trident regains {@dice 1d3} expended charges daily at dawn."
  ],
  "baseItem": "trident|phb",
  "property": [
    "T",
    "V"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Trident|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Magic Item Table F"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "reprintedAs": [
    "Trident of Fish Command|XDMG"
  ],
  "_fullEntries": [
    "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast {@spell dominate beast} (save {@dc 15}) from it on a beast that has an innate swimming speed. The trident regains {@dice 1d3} expended charges daily at dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "attachedSpells": {
    "charges": {
      "1": [
        "dominate beast"
      ]
    }
  },
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d3}",
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "referenceSources": [
    "GoS",
    "PotA",
    "SKT"
  ],
  "_attunementCategory": "Requires Attunement"
}