Sword of Wounding

ItemXDMGp. 3142024SRDrare
Type
GV|XDMG
Rarity
rare
Attunement
Required

When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "name": "Sword of Wounding",
  "page": 314,
  "type": "GV|XDMG",
  "srd52": true,
  "__prop": "magicvariant",
  "rarity": "rare",
  "source": "XDMG",
  "entries": [
    "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success."
  ],
  "inherits": {
    "page": 314,
    "srd52": true,
    "rarity": "rare",
    "source": "XDMG",
    "entries": [
      "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success."
    ],
    "reqAttune": true,
    "lootTables": [
      "Armaments - Rare|XDMG"
    ],
    "nameSuffix": " of Wounding",
    "basicRules2024": true
  },
  "requires": [
    {
      "name": "Glaive",
      "source": "XPHB"
    },
    {
      "name": "Greatsword",
      "source": "XPHB"
    },
    {
      "name": "Longsword",
      "source": "XPHB"
    },
    {
      "name": "Rapier",
      "source": "XPHB"
    },
    {
      "name": "Scimitar",
      "source": "XPHB"
    },
    {
      "name": "Shortsword",
      "source": "XPHB"
    }
  ],
  "variants": [
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        "page": 215,
        "type": "M|XPHB",
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        "__prop": "baseitem",
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        "weapon": true,
        "weight": 6,
        "dmgType": "S",
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        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
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          "melee weapon"
        ],
        "_attunement": null,
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            "type": "wrapper",
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              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
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              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
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        "type": "M|XPHB",
        "srd52": true,
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          "Graze|XPHB"
        ],
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          "R|XPHB",
          "2H|XPHB"
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        "_baseName": "Glaive",
        "_category": "Specific Variant",
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        "_baseSrd52": true,
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          "martial weapon",
          "melee weapon"
        ],
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        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
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                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Reach",
              "type": "entries",
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                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
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              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Sword of Wounding",
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "genericVariant": {
          "name": "Sword of Wounding",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
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        "sword": true,
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        "__prop": "baseitem",
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        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
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          "H|XPHB",
          "2H|XPHB"
        ],
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          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
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                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
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      },
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        ],
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          "martial weapon",
          "melee weapon"
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        ],
        "_attunement": "(Requires Attunement)",
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        "_fullEntries": [
          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Sword of Wounding",
        "_entrySubType": "martial weapon, melee weapon",
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          "name": "Sword of Wounding",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
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        "sword": true,
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        "mastery": [
          "Sap|XPHB"
        ],
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          "V|XPHB"
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          "martial weapon",
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          {
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                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
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            "wrapped": {
              "name": "Mastery: Sap",
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              "type": "entries",
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              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
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      },
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        ],
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          "melee weapon"
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        ],
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        "_fullEntries": [
          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
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            },
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                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
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      }
    },
    {
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        ],
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        ],
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          "melee weapon"
        ],
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
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                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
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              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
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        "_baseSrd52": true,
        "_baseValue": 2500,
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          "martial weapon",
          "melee weapon"
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        ],
        "_attunement": "(Requires Attunement)",
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          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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              "name": "Mastery: Vex",
              "page": 214,
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              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
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          "source": "XDMG"
        },
        "weaponCategory": "martial",
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        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
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        "__prop": "baseitem",
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          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
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          "melee weapon"
        ],
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
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              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Scimitar of Wounding",
        "page": 314,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Rare|XDMG"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Sword of Wounding",
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "genericVariant": {
          "name": "Sword of Wounding",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Shortsword of Wounding",
        "page": 314,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Rare|XDMG"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Sword of Wounding",
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "genericVariant": {
          "name": "Sword of Wounding",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Glaive|XPHB} ({@item Glaive of Wounding|XDMG})",
              "{@item Greatsword|XPHB} ({@item Greatsword of Wounding|XDMG})",
              "{@item Longsword|XPHB} ({@item Longsword of Wounding|XDMG})",
              "{@item Rapier|XPHB} ({@item Rapier of Wounding|XDMG})",
              "{@item Scimitar|XPHB} ({@item Scimitar of Wounding|XDMG})",
              "{@item Shortsword|XPHB} ({@item Shortsword of Wounding|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "basicRules2024": true,
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}
Sword of Wounding ยท Wiki