Sword of Vengeance

ItemDMGp. 2062014uncommon
Type
GV|DMG
Rarity
uncommon
Attunement
Required

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Raw data
{
  "name": "Sword of Vengeance",
  "page": 206,
  "tier": "major",
  "type": "GV|DMG",
  "curse": true,
  "__prop": "magicvariant",
  "rarity": "uncommon",
  "source": "DMG",
  "edition": "classic",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
        "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
        "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
      ]
    }
  ],
  "inherits": {
    "page": 206,
    "tier": "major",
    "curse": true,
    "rarity": "uncommon",
    "source": "DMG",
    "entries": [
      "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
      {
        "name": "Curse",
        "type": "entries",
        "entries": [
          "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
          "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
          "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
        ]
      }
    ],
    "reqAttune": true,
    "lootTables": [
      "Magic Item Table F"
    ],
    "nameSuffix": " of Vengeance",
    "bonusWeapon": "+1",
    "reprintedAs": [
      "Sword of Vengeance|XDMG"
    ]
  },
  "requires": [
    {
      "sword": true
    }
  ],
  "variants": [
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
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        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
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        "source": "ERLW",
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        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
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          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
        "__prop": "item",
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        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
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        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
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        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "PaBTSO",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Greatsword of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
        "__prop": "item",
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        "weight": 6,
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        "baseItem": "greatsword|phb",
        "property": [
          "H",
          "2H"
        ],
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        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
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        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
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        "_category": "Basic",
        "_entryType": "weapon",
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          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
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        "_isEnhanced": true,
        "reprintedAs": [
          "Longsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
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          "PaBTSO",
          "QftIS",
          "RMBRE",
          "TftYP-TSC",
          "US",
          "VEoR",
          "WDH",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
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        "weapon": true,
        "weight": 3,
        "dmgType": "S",
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        "entries": [],
        "_baseSrd": true,
        "baseItem": "longsword|phb",
        "property": [
          "V"
        ],
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        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Phb})",
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          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
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        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Rapier|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DitLCoT",
          "QftIS",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Rapier of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "rapier|phb",
        "property": [
          "F"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Scimitar|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "KftGV",
          "RMBRE",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Scimitar of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "scimitar|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "US",
          "VEoR",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Shortsword of Vengeance",
        "page": 206,
        "tier": "major",
        "type": "M",
        "curse": true,
        "sword": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "shortsword|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table F"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Sword of Vengeance|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
              "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
              "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Sword of Vengeance",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Sword of Vengeance",
          "source": "DMG"
        },
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 40000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Magic Item Table F"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "Sword of Vengeance|XDMG"
  ],
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.",
        "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.",
        "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Double-Bladed Scimitar|ERLW} ({@item Double-Bladed Scimitar of Vengeance|DMG})",
              "{@item Greatsword|PHB} ({@item Greatsword of Vengeance|DMG})",
              "{@item Longsword|PHB} ({@item Longsword of Vengeance|DMG})",
              "{@item Rapier|PHB} ({@item Rapier of Vengeance|DMG})",
              "{@item Scimitar|PHB} ({@item Scimitar of Vengeance|DMG})",
              "{@item Shortsword|PHB} ({@item Shortsword of Vengeance|DMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 40000,
  "referenceSources": [
    "HoL",
    "TftYP-AtG",
    "TftYP-ToH"
  ],
  "_attunementCategory": "Requires Attunement"
}
Sword of Vengeance · Wiki