Swarm Pistol

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
350 gp
Weight
2 lb.
Damage
2d4 R
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, L|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Automatic|ValdaGunslinger
Range
20/60

This handheld blaster, styled much like a Repeater, has a wickedly fast automatic fire, capable of spewing dozens of rays in seconds. Dexterous users might even find it possible to use one in each hand for a dazzling spectacle of plasma bolts.

Raw data
{
  "dmg1": "2d4",
  "name": "Swarm Pistol",
  "type": "R|XPHB",
  "range": "20/60",
  "value": 35000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 2,
  "dmgType": "R",
  "edition": "one",
  "entries": [
    "This handheld blaster, styled much like a {@item Repeater|ValdaSpire24Extras}, has a wickedly fast automatic fire, capable of spewing dozens of rays in seconds. Dexterous users might even find it possible to use one in each hand for a dazzling spectacle of plasma bolts."
  ],
  "firearm": true,
  "mastery": [
    "Automatic|ValdaGunslinger"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "L|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This handheld blaster, styled much like a {@item Repeater|ValdaSpire24Extras}, has a wickedly fast automatic fire, capable of spewing dozens of rays in seconds. Dexterous users might even find it possible to use one in each hand for a dazzling spectacle of plasma bolts.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Automatic",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with {@variantrule Disadvantage|XPHB}, regardless of circumstance. You can't replace these attacks. If this weapon has {@itemProperty AF|XDMG|Ammunition}, these attacks use twice the normal amount of ammunition."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
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