Steel

ItemWBtWp. 2142014very rare
Type
M
Rarity
very rare
Attunement
by a good-aligned creature
Weight
3 lb.
Damage
1d8 S (1d10 two-handed)
Properties
V

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify

You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.

Sentience

Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.

Raw data
{
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Steel",
  "page": 214,
  "type": "M",
  "__prop": "item",
  "rarity": "very rare",
  "source": "WBtW",
  "weight": 3,
  "dmgType": "S",
  "entries": [
    "You have a +2 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Revivify",
      "type": "entries",
      "entries": [
        "You can use an action to cast the {@spell revivify} spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight."
      ]
    }
  ],
  "baseItem": "longsword|PHB",
  "property": [
    "V"
  ],
  "sentient": true,
  "_category": "Other",
  "reqAttune": "by a good-aligned creature",
  "_entryType": "weapon ({@item Longsword|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement By a Good-Aligned Creature)",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "_fullEntries": [
    "You have a +2 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Revivify",
      "type": "entries",
      "entries": [
        "You can use an action to cast the {@spell revivify} spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "reqAttuneTags": [
    {
      "alignment": [
        "G"
      ]
    }
  ],
  "attachedSpells": {
    "daily": {
      "1e": [
        "revivify"
      ]
    }
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement By..."
}