- Type
- R|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 18 lb.
- Damage
- 1d10 P
- Properties
- A|XPHB, H|XPHB, LD|XPHB, 2H|XPHB
- Mastery
- Push|XPHB
- Range
- 100/400
Starshot Heavy Crossbow
ItemBMTp. 382024rare
Raw data
{
"dmg1": "1d10",
"name": "Starshot Heavy Crossbow",
"page": 38,
"type": "R|XPHB",
"range": "100/400",
"__prop": "item",
"rarity": "rare",
"source": "BMT",
"weapon": true,
"weight": 18,
"charges": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Push|XPHB"
],
"ammoType": "bolt|xphb",
"baseItem": "heavy crossbow|xphb",
"crossbow": true,
"property": [
"A|XPHB",
"H|XPHB",
"LD|XPHB",
"2H|XPHB"
],
"recharge": "dawn",
"_baseName": "Heavy Crossbow",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 5000,
"_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
{
"name": "Constellations",
"type": "entries",
"entries": [
"The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
{
"type": "list",
"items": [
{
"name": "Balance",
"type": "item",
"entries": [
"The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
]
},
{
"name": "Flames",
"type": "item",
"entries": [
"Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
]
},
{
"name": "Rogue",
"type": "item",
"entries": [
"Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
]
}
],
"style": "list-hang-notitle"
}
]
},
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Push",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
]
}
}
],
"_variantName": "Starshot Crossbow",
"_entrySubType": "martial weapon, ranged weapon",
"genericVariant": {
"name": "Starshot Crossbow",
"source": "BMT"
},
"rechargeAmount": "{@dice 1d3}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}