Starshot Crossbow

ItemBMTp. 382014rare
Type
GV|DMG
Rarity
rare
Attunement
Required

This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.

Constellations

The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:

  • Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
  • Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 fire damage.
  • Rogue. Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible.
Raw data
{
  "name": "Starshot Crossbow",
  "page": 38,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "rare",
  "source": "BMT",
  "charges": 3,
  "entries": [
    "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
    {
      "name": "Constellations",
      "type": "entries",
      "entries": [
        "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
        {
          "type": "list",
          "items": [
            {
              "name": "Balance",
              "type": "item",
              "entries": [
                "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
              ]
            },
            {
              "name": "Flames",
              "type": "item",
              "entries": [
                "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
              ]
            },
            {
              "name": "Rogue",
              "type": "item",
              "entries": [
                "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "inherits": {
    "page": 38,
    "rarity": "rare",
    "source": "BMT",
    "charges": 3,
    "entries": [
      "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
      {
        "name": "Constellations",
        "type": "entries",
        "entries": [
          "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
          {
            "type": "list",
            "items": [
              {
                "name": "Balance",
                "type": "item",
                "entries": [
                  "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
                ]
              },
              {
                "name": "Flames",
                "type": "item",
                "entries": [
                  "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
                ]
              },
              {
                "name": "Rogue",
                "type": "item",
                "entries": [
                  "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
                ]
              }
            ],
            "style": "list-hang-notitle"
          }
        ]
      }
    ],
    "recharge": "dawn",
    "reqAttune": true,
    "namePrefix": "Starshot ",
    "rechargeAmount": "{@dice 1d3}"
  },
  "recharge": "dawn",
  "requires": [
    {
      "crossbow": true
    }
  ],
  "variants": [
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Starshot Hand Crossbow",
        "page": 38,
        "type": "R|XPHB",
        "range": "30/120",
        "__prop": "item",
        "rarity": "rare",
        "source": "BMT",
        "weapon": true,
        "weight": 3,
        "charges": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "hand crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
          {
            "name": "Constellations",
            "type": "entries",
            "entries": [
              "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
              {
                "type": "list",
                "items": [
                  {
                    "name": "Balance",
                    "type": "item",
                    "entries": [
                      "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
                    ]
                  },
                  {
                    "name": "Flames",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
                    ]
                  },
                  {
                    "name": "Rogue",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
                    ]
                  }
                ],
                "style": "list-hang-notitle"
              }
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Starshot Crossbow",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Starshot Crossbow",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d3}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "100/400",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Starshot Heavy Crossbow",
        "page": 38,
        "type": "R|XPHB",
        "range": "100/400",
        "__prop": "item",
        "rarity": "rare",
        "source": "BMT",
        "weapon": true,
        "weight": 18,
        "charges": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "heavy crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
          {
            "name": "Constellations",
            "type": "entries",
            "entries": [
              "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
              {
                "type": "list",
                "items": [
                  {
                    "name": "Balance",
                    "type": "item",
                    "entries": [
                      "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
                    ]
                  },
                  {
                    "name": "Flames",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
                    ]
                  },
                  {
                    "name": "Rogue",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
                    ]
                  }
                ],
                "style": "list-hang-notitle"
              }
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Starshot Crossbow",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Starshot Crossbow",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d3}",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Starshot Light Crossbow",
        "page": 38,
        "type": "R|XPHB",
        "range": "80/320",
        "__prop": "item",
        "rarity": "rare",
        "source": "BMT",
        "weapon": true,
        "weight": 5,
        "charges": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "light crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "recharge": "dawn",
        "_baseName": "Light Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Light Crossbow|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
          {
            "name": "Constellations",
            "type": "entries",
            "entries": [
              "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
              {
                "type": "list",
                "items": [
                  {
                    "name": "Balance",
                    "type": "item",
                    "entries": [
                      "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
                    ]
                  },
                  {
                    "name": "Flames",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
                    ]
                  },
                  {
                    "name": "Rogue",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
                    ]
                  }
                ],
                "style": "list-hang-notitle"
              }
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Starshot Crossbow",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Starshot Crossbow",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d3}",
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow",
        "page": 224,
        "type": "R",
        "range": "40/160",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Starshot Light Repeating Crossbow",
        "page": 38,
        "type": "R",
        "range": "40/160",
        "__prop": "item",
        "rarity": "rare",
        "source": "BMT",
        "weapon": true,
        "weight": 5,
        "charges": 3,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light repeating crossbow|oota",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "recharge": "dawn",
        "_baseName": "Light Repeating Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
          {
            "name": "Constellations",
            "type": "entries",
            "entries": [
              "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
              {
                "type": "list",
                "items": [
                  {
                    "name": "Balance",
                    "type": "item",
                    "entries": [
                      "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
                    ]
                  },
                  {
                    "name": "Flames",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
                    ]
                  },
                  {
                    "name": "Rogue",
                    "type": "item",
                    "entries": [
                      "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
                    ]
                  }
                ],
                "style": "list-hang-notitle"
              }
            ]
          },
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Starshot Crossbow",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Starshot Crossbow",
          "source": "BMT"
        },
        "rechargeAmount": "{@dice 1d3}",
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains {@dice 1d3} expended charges daily at dawn.",
    {
      "name": "Constellations",
      "type": "entries",
      "entries": [
        "The crossbow is decorated with three constellations. As a bonus action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:",
        {
          "type": "list",
          "items": [
            {
              "name": "Balance",
              "type": "item",
              "entries": [
                "The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to {@dice 1d8} plus your proficiency bonus."
              ]
            },
            {
              "name": "Flames",
              "type": "item",
              "entries": [
                "Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional {@damage 2d8} fire damage."
              ]
            },
            {
              "name": "Rogue",
              "type": "item",
              "entries": [
                "Until the end of your next turn, you have the invisible condition, and anything you are wearing or carrying is also invisible."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Hand Crossbow|XPHB} ({@item Starshot Hand Crossbow|BMT})",
              "{@item Heavy Crossbow|XPHB} ({@item Starshot Heavy Crossbow|BMT})",
              "{@item Light Crossbow|XPHB} ({@item Starshot Light Crossbow|BMT})",
              "{@item Light Repeating Crossbow|OotA} ({@item Starshot Light Repeating Crossbow|BMT})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "rechargeAmount": "{@dice 1d3}",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}