Staff of the Magi

ItemXDMGp. 3102024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
by a sorcerer, warlock, or wizard
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB

This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

Spell Absorption

While holding the staff , you have Advantage on saving throws against spells. In addition, you can take a Reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below).

Spells

While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Regaining Charges

The staff regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 20, the staff regains 1d12 + 1 charges.

Retributive Strike

You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of the Magi",
  "page": 310,
  "type": "M|XPHB",
  "srd52": true,
  "staff": true,
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weight": 4,
  "charges": 50,
  "dmgType": "B",
  "entries": [
    "This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.",
    {
      "name": "Spell Absorption",
      "type": "entries",
      "entries": [
        "While holding the staff , you have {@variantrule Advantage|XPHB} on saving throws against spells. In addition, you can take a {@variantrule Reaction|XPHB} when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below)."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.",
        {
          "rows": [
            [
              "{@spell Arcane Lock|XPHB}",
              "0"
            ],
            [
              "{@spell Conjure Elemental|XPHB}",
              "7"
            ],
            [
              "{@spell Detect Magic|XPHB}",
              "0"
            ],
            [
              "{@spell Dispel Magic|XPHB}",
              "3"
            ],
            [
              "{@spell Enlarge/Reduce|XPHB}",
              "0"
            ],
            [
              "{@spell Fireball|XPHB} (level 7 version)",
              "7"
            ],
            [
              "{@spell Flaming Sphere|XPHB}",
              "2"
            ],
            [
              "{@spell Ice Storm|XPHB}",
              "4"
            ],
            [
              "{@spell Invisibility|XPHB}",
              "2"
            ],
            [
              "{@spell Knock|XPHB}",
              "2"
            ],
            [
              "{@spell Light|XPHB}",
              "0"
            ],
            [
              "{@spell Lightning Bolt|XPHB} (level 7 version)",
              "7"
            ],
            [
              "{@spell Mage Hand|XPHB}",
              "0"
            ],
            [
              "{@spell Passwall|XPHB}",
              "5"
            ],
            [
              "{@spell Plane Shift|XPHB}",
              "7"
            ],
            [
              "{@spell Protection from Evil and Good|XPHB}",
              "0"
            ],
            [
              "{@spell Telekinesis|XPHB}",
              "5"
            ],
            [
              "{@spell Wall of Fire|XPHB}",
              "4"
            ],
            [
              "{@spell Web|XPHB}",
              "2"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Spell",
            "Charge Cost"
          ],
          "colStyles": [
            "col-10",
            "col-2 text-center"
          ]
        }
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 4d6 + 2} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 20, the staff regains {@dice 1d12 + 1} charges."
      ]
    },
    {
      "name": "Retributive Strike",
      "type": "entries",
      "entries": [
        "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a {@dc 17} Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage."
      ]
    }
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "property": [
    "V|XPHB"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": "by a sorcerer, warlock, or wizard",
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Arcana - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Sorcerer, Warlock, or Wizard)",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "_fullEntries": [
    "This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.",
    {
      "name": "Spell Absorption",
      "type": "entries",
      "entries": [
        "While holding the staff , you have {@variantrule Advantage|XPHB} on saving throws against spells. In addition, you can take a {@variantrule Reaction|XPHB} when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its Retributive Strike (see below)."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.",
        {
          "rows": [
            [
              "{@spell Arcane Lock|XPHB}",
              "0"
            ],
            [
              "{@spell Conjure Elemental|XPHB}",
              "7"
            ],
            [
              "{@spell Detect Magic|XPHB}",
              "0"
            ],
            [
              "{@spell Dispel Magic|XPHB}",
              "3"
            ],
            [
              "{@spell Enlarge/Reduce|XPHB}",
              "0"
            ],
            [
              "{@spell Fireball|XPHB} (level 7 version)",
              "7"
            ],
            [
              "{@spell Flaming Sphere|XPHB}",
              "2"
            ],
            [
              "{@spell Ice Storm|XPHB}",
              "4"
            ],
            [
              "{@spell Invisibility|XPHB}",
              "2"
            ],
            [
              "{@spell Knock|XPHB}",
              "2"
            ],
            [
              "{@spell Light|XPHB}",
              "0"
            ],
            [
              "{@spell Lightning Bolt|XPHB} (level 7 version)",
              "7"
            ],
            [
              "{@spell Mage Hand|XPHB}",
              "0"
            ],
            [
              "{@spell Passwall|XPHB}",
              "5"
            ],
            [
              "{@spell Plane Shift|XPHB}",
              "7"
            ],
            [
              "{@spell Protection from Evil and Good|XPHB}",
              "0"
            ],
            [
              "{@spell Telekinesis|XPHB}",
              "5"
            ],
            [
              "{@spell Wall of Fire|XPHB}",
              "4"
            ],
            [
              "{@spell Web|XPHB}",
              "2"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Spell",
            "Charge Cost"
          ],
          "colStyles": [
            "col-10",
            "col-2 text-center"
          ]
        }
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 4d6 + 2} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 20, the staff regains {@dice 1d12 + 1} charges."
      ]
    },
    {
      "name": "Retributive Strike",
      "type": "entries",
      "entries": [
        "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a {@dc 17} Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "reqAttuneTags": [
    {
      "class": "sorcerer"
    },
    {
      "class": "warlock"
    },
    {
      "class": "wizard"
    }
  ],
  "attachedSpells": {
    "charges": {
      "0": [
        "arcane lock|xphb",
        "detect magic|xphb",
        "enlarge/reduce|xphb",
        "light|xphb",
        "mage hand|xphb",
        "protection from evil and good|xphb"
      ],
      "2": [
        "flaming sphere|xphb",
        "invisibility|xphb",
        "knock|xphb",
        "web|xphb"
      ],
      "3": [
        "dispel magic|xphb"
      ],
      "4": [
        "ice storm|xphb",
        "wall of fire|xphb"
      ],
      "5": [
        "passwall|xphb",
        "telekinesis|xphb"
      ],
      "7": [
        "conjure elemental|xphb",
        "fireball|xphb",
        "lightning bolt|xphb",
        "plane shift|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 4d6 + 2}",
  "weaponCategory": "simple",
  "_valueFromRarity": 20000000,
  "bonusSpellAttack": "+2",
  "_attunementCategory": "Requires Attunement By..."
}
Staff of the Magi ยท Wiki