Staff of the Adder

ItemXDMGp. 3102024uncommon
Type
M|XPHB
Rarity
uncommon
Attunement
Required
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB

As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form.

When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage.

The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of the Adder",
  "page": 310,
  "type": "M|XPHB",
  "staff": true,
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "weight": 4,
  "dmgType": "B",
  "entries": [
    "As a {@variantrule Bonus Action|XPHB}, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form.",
    "When you take the {@action Attack|XPHB} action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your {@variantrule Proficiency|XPHB|Proficiency Bonus} and Wisdom modifier to the attack roll. On a hit, the target takes {@damage 1d6} Piercing damage and {@damage 3d6} Poison damage.",
    "The snake head can be attacked while it is animate. It has AC 15, HP 20, and {@variantrule Immunity|XPHB} to Poison and Psychic damage. If the head drops to 0 {@variantrule Hit Points|XPHB}, the staff is destroyed. As long as it's not destroyed, the staff regains all lost {@variantrule Hit Points|XPHB} when it reverts to its inanimate form."
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "property": [
    "V|XPHB"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Arcana - Uncommon|XDMG",
    "Relics - Uncommon|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "As a {@variantrule Bonus Action|XPHB}, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form.",
    "When you take the {@action Attack|XPHB} action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your {@variantrule Proficiency|XPHB|Proficiency Bonus} and Wisdom modifier to the attack roll. On a hit, the target takes {@damage 1d6} Piercing damage and {@damage 3d6} Poison damage.",
    "The snake head can be attacked while it is animate. It has AC 15, HP 20, and {@variantrule Immunity|XPHB} to Poison and Psychic damage. If the head drops to 0 {@variantrule Hit Points|XPHB}, the staff is destroyed. As long as it's not destroyed, the staff regains all lost {@variantrule Hit Points|XPHB} when it reverts to its inanimate form.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 40000,
  "_attunementCategory": "Requires Attunement"
}