Staff of Power

ItemDMGp. 2022014SRDvery rare
Rarity
very rare
Attunement
by a sorcerer, warlock, or wizard
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike

When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike

You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginEffect
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff
Raw data
{
  "srd": true,
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of Power",
  "page": 202,
  "tier": "major",
  "staff": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "DMG",
  "weight": 4,
  "bonusAc": "+2",
  "charges": 20,
  "dmgType": "B",
  "entries": [
    "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.",
    "The staff has 20 charges for the following properties. The staff regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain {@dice 1d8 + 2} charges.",
    {
      "name": "Power Strike",
      "type": "entries",
      "entries": [
        "When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra {@damage 1d6} force damage to the target."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: {@spell cone of cold} (5 charges), {@spell fireball} (5th-level version, 5 charges), {@spell globe of invulnerability} (6 charges), {@spell hold monster} (5 charges), {@spell levitate} (2 charges), {@spell lightning bolt} (5th-level version, 5 charges), {@spell magic missile} (1 charge), {@spell ray of enfeeblement} (1 charge), or {@spell wall of force} (5 charges)."
      ]
    },
    {
      "name": "Retributive Strike",
      "type": "entries",
      "entries": [
        "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.",
        "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.",
        {
          "rows": [
            [
              "10 ft. away or closer",
              "8 × the number of charges in the staff"
            ],
            [
              "11 to 20 ft. away",
              "6 × the number of charges in the staff"
            ],
            [
              "21 to 30 ft. away",
              "4 × the number of charges in the staff"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Distance from Origin",
            "Effect"
          ],
          "colStyles": [
            "col-3",
            "col-9"
          ]
        }
      ]
    }
  ],
  "property": [
    "V"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": "by a sorcerer, warlock, or wizard",
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Magic Item Table H"
  ],
  "_attunement": "(Requires Attunement By a Sorcerer, Warlock, or Wizard)",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "reprintedAs": [
    "Staff of Power|XDMG"
  ],
  "_fullEntries": [
    "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.",
    "The staff has 20 charges for the following properties. The staff regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain {@dice 1d8 + 2} charges.",
    {
      "name": "Power Strike",
      "type": "entries",
      "entries": [
        "When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra {@damage 1d6} force damage to the target."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: {@spell cone of cold} (5 charges), {@spell fireball} (5th-level version, 5 charges), {@spell globe of invulnerability} (6 charges), {@spell hold monster} (5 charges), {@spell levitate} (2 charges), {@spell lightning bolt} (5th-level version, 5 charges), {@spell magic missile} (1 charge), {@spell ray of enfeeblement} (1 charge), or {@spell wall of force} (5 charges)."
      ]
    },
    {
      "name": "Retributive Strike",
      "type": "entries",
      "entries": [
        "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.",
        "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.",
        {
          "rows": [
            [
              "10 ft. away or closer",
              "8 × the number of charges in the staff"
            ],
            [
              "11 to 20 ft. away",
              "6 × the number of charges in the staff"
            ],
            [
              "21 to 30 ft. away",
              "4 × the number of charges in the staff"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Distance from Origin",
            "Effect"
          ],
          "colStyles": [
            "col-3",
            "col-9"
          ]
        }
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "reqAttuneTags": [
    {
      "class": "sorcerer"
    },
    {
      "class": "warlock"
    },
    {
      "class": "wizard"
    }
  ],
  "attachedSpells": {
    "charges": {
      "1": [
        "magic missile",
        "ray of enfeeblement"
      ],
      "2": [
        "levitate"
      ],
      "5": [
        "cone of cold",
        "fireball#5",
        "hold monster",
        "lightning bolt#5",
        "wall of force"
      ],
      "6": [
        "globe of invulnerability"
      ]
    }
  },
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 2d8 + 4}",
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "bonusSavingThrow": "+2",
  "bonusSpellAttack": "+2",
  "referenceSources": [
    "CoA",
    "CoS",
    "GoS",
    "IDRotF",
    "KftGV",
    "WBtW",
    "WDH",
    "WDMM"
  ],
  "_attunementCategory": "Requires Attunement By..."
}
Staff of Power · Wiki