Staff of Healing

ItemXDMGp. 3082024SRDrare
Type
M|XPHB
Rarity
rare
Attunement
by a bard, cleric, or druid
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Cure Wounds1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration2
Mass Cure Wounds5

Regaining Charges

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of Healing",
  "page": 308,
  "type": "M|XPHB",
  "srd52": true,
  "staff": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "weight": 4,
  "charges": 10,
  "dmgType": "B",
  "entries": [
    "This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.",
    {
      "rows": [
        [
          "{@spell Cure Wounds|XPHB}",
          "1 charge per spell level (maximum 4 for a level 4 spell)"
        ],
        [
          "{@spell Lesser Restoration|XPHB}",
          "2"
        ],
        [
          "{@spell Mass Cure Wounds|XPHB}",
          "5"
        ]
      ],
      "type": "table",
      "colLabels": [
        "Spell",
        "Charge Cost"
      ],
      "colStyles": [
        "col-10",
        "col-2 text-center"
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff vanishes in a flash of light, lost forever."
      ]
    }
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "property": [
    "V|XPHB"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": "by a bard, cleric, or druid",
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Implements - Rare|XDMG",
    "Relics - Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Bard, Cleric, or Druid)",
  "_isEnhanced": true,
  "_fullEntries": [
    "This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.",
    {
      "rows": [
        [
          "{@spell Cure Wounds|XPHB}",
          "1 charge per spell level (maximum 4 for a level 4 spell)"
        ],
        [
          "{@spell Lesser Restoration|XPHB}",
          "2"
        ],
        [
          "{@spell Mass Cure Wounds|XPHB}",
          "5"
        ]
      ],
      "type": "table",
      "colLabels": [
        "Spell",
        "Charge Cost"
      ],
      "colStyles": [
        "col-10",
        "col-2 text-center"
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff vanishes in a flash of light, lost forever."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "reqAttuneTags": [
    {
      "class": "bard"
    },
    {
      "class": "cleric"
    },
    {
      "class": "druid"
    }
  ],
  "attachedSpells": {
    "will": [
      "cure wounds|xphb"
    ],
    "charges": {
      "2": [
        "lesser restoration|xphb"
      ],
      "5": [
        "mass cure wounds|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d6 + 4}",
  "weaponCategory": "simple",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement By..."
}