Staff of Flowers

ItemXDMGp. 3082024common
Type
M|XPHB
Rarity
common
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB

This wooden staff has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.

Regaining Charges

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns into flower petals and is lost forever.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of Flowers",
  "page": 308,
  "type": "M|XPHB",
  "staff": true,
  "__prop": "item",
  "rarity": "common",
  "source": "XDMG",
  "weight": 4,
  "charges": 10,
  "dmgType": "B",
  "entries": [
    "This wooden staff has 10 charges. While holding it, you can take a {@action Magic|XPHB} action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.",
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff turns into flower petals and is lost forever."
      ]
    }
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "property": [
    "V|XPHB"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Arcana - Common|XDMG",
    "Relics - Common|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This wooden staff has 10 charges. While holding it, you can take a {@action Magic|XPHB} action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.",
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff turns into flower petals and is lost forever."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d6 + 4}",
  "weaponCategory": "simple",
  "_valueFromRarity": 10000,
  "_attunementCategory": "No Attunement Required"
}