Staff of Fire

ItemXDMGp. 3072024SRDvery rare
Type
M|XPHB
Rarity
very rare
Attunement
by a druid, sorcerer, warlock, or wizard
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V|XPHB
Mastery
Topple|XPHB

You have Resistance to Fire damage while you hold this staff.

Spells

The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Regaining Charges

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Staff of Fire",
  "page": 307,
  "type": "M|XPHB",
  "srd52": true,
  "staff": true,
  "__prop": "item",
  "rarity": "very rare",
  "resist": [
    "fire"
  ],
  "source": "XDMG",
  "weight": 4,
  "charges": 10,
  "dmgType": "B",
  "entries": [
    "You have {@variantrule Resistance|XPHB} to Fire damage while you hold this staff.",
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.",
        {
          "rows": [
            [
              "{@spell Burning Hands|XPHB}",
              "1"
            ],
            [
              "{@spell Fireball|XPHB}",
              "3"
            ],
            [
              "{@spell Wall of Fire|XPHB}",
              "4"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Spell",
            "Charge Cost"
          ],
          "colStyles": [
            "col-10",
            "col-2 text-center"
          ]
        }
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff crumbles into cinders and is destroyed."
      ]
    }
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "property": [
    "V|XPHB"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": "by a druid, sorcerer, warlock, or wizard",
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Arcana - Very Rare|XDMG",
    "Relics - Very Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Druid, Sorcerer, Warlock, or Wizard)",
  "_isEnhanced": true,
  "_fullEntries": [
    "You have {@variantrule Resistance|XPHB} to Fire damage while you hold this staff.",
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.",
        {
          "rows": [
            [
              "{@spell Burning Hands|XPHB}",
              "1"
            ],
            [
              "{@spell Fireball|XPHB}",
              "3"
            ],
            [
              "{@spell Wall of Fire|XPHB}",
              "4"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Spell",
            "Charge Cost"
          ],
          "colStyles": [
            "col-10",
            "col-2 text-center"
          ]
        }
      ]
    },
    {
      "name": "Regaining Charges",
      "type": "entries",
      "entries": [
        "The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll {@dice 1d20}. On a 1, the staff crumbles into cinders and is destroyed."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "reqAttuneTags": [
    {
      "class": "druid"
    },
    {
      "class": "sorcerer"
    },
    {
      "class": "warlock"
    },
    {
      "class": "wizard"
    }
  ],
  "attachedSpells": {
    "charges": {
      "1": [
        "burning hands|xphb"
      ],
      "3": [
        "fireball|xphb"
      ],
      "4": [
        "wall of fire|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d6 + 4}",
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement By..."
}