Slumbering Dragon's Wrath Hunting Rifle

ItemFTDp. 252024uncommon
Type
R|XPHB
Rarity
uncommon
Attunement
Required
Weight
8 lb.
Damage
2d10 P
Properties
AF|XDMG, RLD|XDMG, 2H|XPHB
Mastery
Slow|XPHB
Range
80/240
Raw data
{
  "age": "modern",
  "dmg1": "2d10",
  "name": "Slumbering Dragon's Wrath Hunting Rifle",
  "page": 25,
  "type": "R|XPHB",
  "range": "80/240",
  "__prop": "item",
  "rarity": "uncommon",
  "reload": 5,
  "source": "FTD",
  "weapon": true,
  "weight": 8,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "hunting rifle|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG",
    "2H|XPHB"
  ],
  "_baseName": "Hunting Rifle",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Hunting Rifle|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XDMG",
  "_isEnhanced": true,
  "valueRarity": "rare",
  "_fullEntries": [
    "This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.",
    "Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Slumbering Dragon's Wrath Weapon",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Slumbering Dragon's Wrath Weapon",
    "source": "FTD"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}