Skyblinder Staff

ItemGGRp. 1812014uncommon
Rarity
uncommon
Attunement
Required
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V

You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding it, you gain a +1 bonus to spell attack rolls.

If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a DC 15 Constitution saving throw or be blinded until the start of its next turn.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Skyblinder Staff",
  "page": 181,
  "staff": true,
  "__prop": "item",
  "rarity": "uncommon",
  "source": "GGR",
  "weight": 4,
  "dmgType": "B",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding it, you gain a +1 bonus to spell attack rolls.",
    "If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until the start of its next turn."
  ],
  "property": [
    "V"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding it, you gain a +1 bonus to spell attack rolls.",
    "If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until the start of its next turn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 40000,
  "bonusSpellAttack": "+1",
  "_attunementCategory": "Requires Attunement"
}