Silvered Semiautomatic Pistol

ItemXDMGp. 3042024common
Type
R|XPHB
Rarity
common
Weight
3 lb.
Damage
2d6 P
Properties
AF|XDMG, RLD|XDMG
Mastery
Vex|XPHB
Range
50/150
Raw data
{
  "age": "modern",
  "dmg1": "2d6",
  "name": "Silvered Semiautomatic Pistol",
  "page": 304,
  "type": "R|XPHB",
  "range": "50/150",
  "__prop": "item",
  "rarity": "common",
  "reload": 15,
  "source": "XDMG",
  "weapon": true,
  "weight": 3,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "semiautomatic pistol|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG"
  ],
  "_baseName": "Semiautomatic Pistol",
  "_category": "Specific Variant",
  "_entryType": "weapon ({@item Semiautomatic Pistol|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "lootTables": [
    "Armaments - Common|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "valueRarity": "rare",
  "_fullEntries": [
    "An alchemical process has bonded silver to this magic weapon. When you score a {@variantrule Critical Hit|XPHB} with it against a creature that is shape-shifted, the weapon deals one additional die of damage.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Silvered Weapon",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Silvered Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "No Attunement Required"
}