Silvered Hunting Rifle

ItemXDMGp. 3042024common
Type
R|XPHB
Rarity
common
Weight
8 lb.
Damage
2d10 P
Properties
AF|XDMG, RLD|XDMG, 2H|XPHB
Mastery
Slow|XPHB
Range
80/240
Raw data
{
  "age": "modern",
  "dmg1": "2d10",
  "name": "Silvered Hunting Rifle",
  "page": 304,
  "type": "R|XPHB",
  "range": "80/240",
  "__prop": "item",
  "rarity": "common",
  "reload": 5,
  "source": "XDMG",
  "weapon": true,
  "weight": 8,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "hunting rifle|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG",
    "2H|XPHB"
  ],
  "_baseName": "Hunting Rifle",
  "_category": "Specific Variant",
  "_entryType": "weapon ({@item Hunting Rifle|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "lootTables": [
    "Armaments - Common|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "valueRarity": "rare",
  "_fullEntries": [
    "An alchemical process has bonded silver to this magic weapon. When you score a {@variantrule Critical Hit|XPHB} with it against a creature that is shape-shifted, the weapon deals one additional die of damage.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Silvered Weapon",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Silvered Weapon",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "No Attunement Required"
}