Silvered Ammunition

ItemPHBp. 1482014SRDunknown
Type
GV|DMG
Rarity
unknown

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective.

Raw data
{
  "ammo": true,
  "name": "Silvered Ammunition",
  "page": 148,
  "tier": "minor",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "unknown",
  "source": "PHB",
  "entries": [
    "Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective."
  ],
  "excludes": {
    "cellEnergy": true
  },
  "inherits": {
    "page": 148,
    "tier": "minor",
    "rarity": "unknown",
    "source": "PHB",
    "basicRules": true,
    "namePrefix": "Silvered "
  },
  "requires": [
    {
      "type": "A"
    },
    {
      "type": "AF|DMG"
    },
    {
      "type": "A|XPHB"
    },
    {
      "type": "AF|XDMG"
    }
  ],
  "variants": [
    {
      "base": {
        "name": "Arrow",
        "page": 222,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Silvered Arrow",
        "page": 148,
        "tier": "minor",
        "type": "A|XPHB",
        "arrow": true,
        "__prop": "item",
        "rarity": "unknown",
        "source": "PHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item arrow|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "basicRules": true,
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_variantName": "Silvered Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Silvered Ammunition",
          "source": "PHB"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bolt": true,
        "name": "Bolt",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bolt": true,
        "name": "Silvered Bolt",
        "page": 148,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "PHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "baseItem": "bolt|xphb",
        "_baseName": "Bolt",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item bolt|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "basicRules": true,
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_variantName": "Silvered Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Silvered Ammunition",
          "source": "PHB"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Silvered Firearm Bullet",
        "page": 148,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "PHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "baseItem": "firearm bullet|xphb",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
        "_baseValue": 30,
        "_entryType": "ammunition ({@item firearm bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "basicRules": true,
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_variantName": "Silvered Ammunition",
        "_entrySubType": "",
        "bulletFirearm": true,
        "genericVariant": {
          "name": "Silvered Ammunition",
          "source": "PHB"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Silvered Needle",
        "page": 148,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "PHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "basicRules": true,
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_variantName": "Silvered Ammunition",
        "_entrySubType": "",
        "needleBlowgun": true,
        "genericVariant": {
          "name": "Silvered Ammunition",
          "source": "PHB"
        },
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Silvered Sling Bullet",
        "page": 148,
        "tier": "minor",
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "unknown",
        "source": "PHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "basicRules": true,
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bulletSling": true,
        "_variantName": "Silvered Ammunition",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Silvered Ammunition",
          "source": "PHB"
        },
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "ammunition, generic variant",
  "_textTypes": [
    "ammunition",
    "generic variant"
  ],
  "basicRules": true,
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item Silvered Arrow|PHB})",
              "{@item Bolt|XPHB} ({@item Silvered Bolt|PHB})",
              "{@item Firearm Bullet|XPHB} ({@item Silvered Firearm Bullet|PHB})",
              "{@item Needle|XPHB} ({@item Silvered Needle|PHB})",
              "{@item Sling Bullet|XPHB} ({@item Silvered Sling Bullet|PHB})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_attunementCategory": "No Attunement Required"
}