Shortsword Armblade

ItemERLWp. 2762024common
Type
M|XPHB
Rarity
common
Attunement
by a warforged
Weight
2 lb.
Damage
1d6 P
Properties
F|XPHB, L|XPHB
Mastery
Vex|XPHB
Raw data
{
  "dmg1": "1d6",
  "name": "Shortsword Armblade",
  "page": 276,
  "type": "M|XPHB",
  "sword": true,
  "__prop": "item",
  "rarity": "common",
  "source": "ERLW",
  "weapon": true,
  "weight": 2,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "baseItem": "shortsword|xphb",
  "property": [
    "F|XPHB",
    "L|XPHB"
  ],
  "_baseName": "Shortsword",
  "_category": "Specific Variant",
  "reqAttune": "by a warforged",
  "_baseSrd52": true,
  "_baseValue": 1000,
  "_entryType": "weapon ({@item Shortsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement By a Warforged)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.",
    "As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Armblade",
  "_entrySubType": "martial weapon, melee weapon",
  "reqAttuneTags": [
    {
      "race": "warforged|erlw"
    }
  ],
  "genericVariant": {
    "name": "Armblade",
    "source": "ERLW"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 10000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement By..."
}
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