- Type
- M|XPHB
- Rarity
- uncommon
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 1d6 S
- Properties
- F|XPHB, L|XPHB
- Mastery
- Nick|XPHB
Scimitar of Vengeance
ItemXDMGp. 2062024uncommon
Raw data
{
"dmg1": "1d6",
"name": "Scimitar of Vengeance",
"page": 206,
"type": "M|XPHB",
"curse": true,
"sword": true,
"__prop": "item",
"rarity": "uncommon",
"source": "XDMG",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "scimitar|xphb",
"property": [
"F|XPHB",
"L|XPHB"
],
"_baseName": "Scimitar",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Scimitar|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
{
"name": "Curse",
"type": "entries",
"entries": [
"This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have {@variantrule Disadvantage|XPHB} on attack rolls made with weapons other than this one.",
"In addition, while the weapon is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 {@variantrule Hit Points|XPHB} or it does or until you can't reach the creature to make a melee attack against it.",
"You can break the curse in the usual ways. Alternatively, casting {@spell Banishment|XPHB} on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Sword of Vengeance",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Sword of Vengeance",
"source": "XDMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}