- Type
- M|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 1d6 S
- Properties
- F|XPHB, L|XPHB
- Mastery
- Nick|XPHB
Scimitar of the Medusa
ItemLLKp. 532024very rare
Raw data
{
"dmg1": "1d6",
"name": "Scimitar of the Medusa",
"page": 53,
"type": "M|XPHB",
"curse": true,
"sword": true,
"__prop": "item",
"rarity": "very rare",
"source": "LLK",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "scimitar|xphb",
"property": [
"F|XPHB",
"L|XPHB"
],
"_baseName": "Scimitar",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Scimitar|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a {@dc 15} Constitution saving throw in addition to suffering the attack's normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the {@condition petrified} condition for 1 hour.",
"A creature is immune to this effect if it is immune to damage of the weapon's type, does not have a body made of flesh, or has legendary actions.",
{
"name": "Curse",
"type": "entries",
"entries": [
"This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a {@spell remove curse} spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a {@dc 15} Constitution saving throw or be {@condition restrained} and forced to make additional saves against being {@condition petrified}, as above."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Blade of the Medusa",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Blade of the Medusa",
"source": "LLK"
},
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}