- Type
- M|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 1d6 S
- Properties
- F|XPHB, L|XPHB
- Mastery
- Nick|XPHB
Scimitar of Retribution
ItemCoAp. 2702024very rare
Raw data
{
"dmg1": "1d6",
"name": "Scimitar of Retribution",
"page": 270,
"type": "M|XPHB",
"curse": true,
"sword": true,
"__prop": "item",
"rarity": "very rare",
"source": "CoA",
"weapon": true,
"weight": 3,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "scimitar|xphb",
"property": [
"F|XPHB",
"L|XPHB"
],
"_baseName": "Scimitar",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Scimitar|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+3",
"_fullEntries": [
"You gain a +3 bonus to attack and damage rolls made with this sword. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.",
{
"name": "Curse",
"type": "entries",
"entries": [
"You're unwilling to part with this weapon while attuned to it. While attuned to this weapon, you also have disadvantage on attack rolls made with weapons other than this one.",
"The vengeful spirit possessing the sword shares its history and lust for vengeance with the wielder. After each successful long rest, you experience nightmares of the spirit's past, culminating in its death. When you wake, you must make a {@dc 11} Constitution saving throw. On a failed save, you only gain the benefits of a short rest. Only the {@spell Remove Curse} spell allows you to end attunement to this item."
]
},
{
"name": "Corrupting",
"type": "entries",
"entries": [
"This item corrupts. See the \"{@adventure Infernal Item Corruption|CoA|16|Infernal Item Corruption}\" section."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Sword of Retribution",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Sword of Retribution",
"source": "CoA"
},
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}