Ruidium Spear

ItemCRCotNp. 2162024very rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
3 lb.
Damage
1d6 P (1d8 two-handed)
Properties
T|XPHB, V|XPHB
Mastery
Sap|XPHB
Range
20/60
Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Ruidium Spear",
  "page": 216,
  "type": "M|XPHB",
  "range": "20/60",
  "spear": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "CRCotN",
  "weapon": true,
  "weight": 3,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Sap|XPHB"
  ],
  "baseItem": "spear|xphb",
  "property": [
    "T|XPHB",
    "V|XPHB"
  ],
  "_baseName": "Spear",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 100,
  "_entryType": "weapon ({@item Spear|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "modifySpeed": {
    "equal": {
      "swim": "walk"
    }
  },
  "_fullEntries": [
    "This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:",
    {
      "type": "list",
      "items": [
        "You can breathe water.",
        "You gain a swimming speed equal to your walking speed."
      ]
    },
    {
      "name": "Ruidium Strike",
      "type": "entries",
      "entries": [
        "A creature you hit with this weapon takes an extra {@damage 2d6} psychic damage."
      ]
    },
    {
      "name": "Ruidium Corruption",
      "type": "entries",
      "entries": [
        "When you roll a 1 on an attack roll made with this weapon, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save."
      ]
    },
    {
      "name": "If Ruidium Is Destroyed",
      "type": "entries",
      "entries": [
        "If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a {@item +2 weapon}."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sap",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Ruidium Weapon",
  "_entrySubType": "simple weapon, melee weapon",
  "genericVariant": {
    "name": "Ruidium Weapon",
    "source": "CRCotN"
  },
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}