- Type
- M|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d4 S
- Properties
- L|XPHB
- Mastery
- Nick|XPHB
Ruidium Sickle
ItemCRCotNp. 2162024very rare
Raw data
{
"dmg1": "1d4",
"name": "Ruidium Sickle",
"page": 216,
"type": "M|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "CRCotN",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "sickle|xphb",
"property": [
"L|XPHB"
],
"_baseName": "Sickle",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 100,
"_entryType": "weapon ({@item Sickle|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+2",
"modifySpeed": {
"equal": {
"swim": "walk"
}
},
"_fullEntries": [
"This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:",
{
"type": "list",
"items": [
"You can breathe water.",
"You gain a swimming speed equal to your walking speed."
]
},
{
"name": "Ruidium Strike",
"type": "entries",
"entries": [
"A creature you hit with this weapon takes an extra {@damage 2d6} psychic damage."
]
},
{
"name": "Ruidium Corruption",
"type": "entries",
"entries": [
"When you roll a 1 on an attack roll made with this weapon, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save."
]
},
{
"name": "If Ruidium Is Destroyed",
"type": "entries",
"entries": [
"If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a {@item +2 weapon}."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Ruidium Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "Ruidium Weapon",
"source": "CRCotN"
},
"hasFluffImages": true,
"weaponCategory": "simple",
"_valueFromRarity": 4000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}