Ruidium Musket

ItemCRCotNp. 2162024very rare
Type
R|XPHB
Rarity
very rare
Attunement
Required
Weight
10 lb.
Damage
1d12 P
Properties
A|XPHB, LD|XPHB, 2H|XPHB
Mastery
Slow|XPHB
Range
40/120
Raw data
{
  "dmg1": "1d12",
  "name": "Ruidium Musket",
  "page": 216,
  "type": "R|XPHB",
  "range": "40/120",
  "__prop": "item",
  "rarity": "very rare",
  "source": "CRCotN",
  "weapon": true,
  "weight": 10,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "musket|xphb",
  "property": [
    "A|XPHB",
    "LD|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Musket",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 50000,
  "_entryType": "weapon ({@item Musket|Xphb})",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "modifySpeed": {
    "equal": {
      "swim": "walk"
    }
  },
  "_fullEntries": [
    "This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:",
    {
      "type": "list",
      "items": [
        "You can breathe water.",
        "You gain a swimming speed equal to your walking speed."
      ]
    },
    {
      "name": "Ruidium Strike",
      "type": "entries",
      "entries": [
        "A creature you hit with this weapon takes an extra {@damage 2d6} psychic damage."
      ]
    },
    {
      "name": "Ruidium Corruption",
      "type": "entries",
      "entries": [
        "When you roll a 1 on an attack roll made with this weapon, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save."
      ]
    },
    {
      "name": "If Ruidium Is Destroyed",
      "type": "entries",
      "entries": [
        "If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a {@item +2 weapon}."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Loading",
        "type": "entries",
        "entries": [
          "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Ruidium Weapon",
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Ruidium Weapon",
    "source": "CRCotN"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}