Ruidium Automatic Rifle

ItemCRCotNp. 2162024very rare
Type
R|XPHB
Rarity
very rare
Attunement
Required
Weight
8 lb.
Damage
2d8 P
Properties
AF|XDMG, BF|XDMG, RLD|XDMG, 2H|XPHB
Mastery
Slow|XPHB
Range
80/240
Raw data
{
  "age": "modern",
  "dmg1": "2d8",
  "name": "Ruidium Automatic Rifle",
  "page": 216,
  "type": "R|XPHB",
  "range": "80/240",
  "__prop": "item",
  "rarity": "very rare",
  "reload": 30,
  "source": "CRCotN",
  "weapon": true,
  "weight": 8,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "automatic rifle|xdmg",
  "property": [
    "AF|XDMG",
    "BF|XDMG",
    "RLD|XDMG",
    "2H|XPHB"
  ],
  "_baseName": "Automatic Rifle",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XDMG",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "modifySpeed": {
    "equal": {
      "swim": "walk"
    }
  },
  "valueRarity": "rare",
  "_fullEntries": [
    "This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:",
    {
      "type": "list",
      "items": [
        "You can breathe water.",
        "You gain a swimming speed equal to your walking speed."
      ]
    },
    {
      "name": "Ruidium Strike",
      "type": "entries",
      "entries": [
        "A creature you hit with this weapon takes an extra {@damage 2d6} psychic damage."
      ]
    },
    {
      "name": "Ruidium Corruption",
      "type": "entries",
      "entries": [
        "When you roll a 1 on an attack roll made with this weapon, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save."
      ]
    },
    {
      "name": "If Ruidium Is Destroyed",
      "type": "entries",
      "entries": [
        "If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a {@item +2 weapon}."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Burst Fire",
        "type": "entries",
        "entries": [
          "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Ruidium Weapon",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Ruidium Weapon",
    "source": "CRCotN"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}