Rope

ItemXPHBp. 2282024SRD
Type
G|XPHB
Value
1 gp
Weight
5 lb.

As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.

You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature's legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.

Raw data
{
  "name": "Rope",
  "page": 228,
  "type": "G|XPHB",
  "srd52": true,
  "value": 100,
  "__prop": "item",
  "rarity": "none",
  "source": "XPHB",
  "weight": 5,
  "entries": [
    "As a {@action Utilize|XPHB} action, you can tie a knot with Rope if you succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand|XPHB}) check. The Rope can be burst with a successful {@dc 20} Strength ({@skill Athletics|XPHB}) check.",
    "You can bind an unwilling creature with the Rope only if the creature has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. If the creature's legs are bound, the creature has the {@condition Restrained|XPHB} condition until it escapes. Escaping the Rope requires the creature to make a successful {@dc 15} Dexterity ({@skill Acrobatics|XPHB}) check as an action."
  ],
  "_category": "Other",
  "_entryType": "adventuring gear",
  "_textTypes": [
    "adventuring gear"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "",
  "basicRules2024": true,
  "referenceSources": [
    "BQGT",
    "DrDe-TWoO",
    "HotB"
  ],
  "_attunementCategory": "No Attunement Required"
}
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