Ring of Shooting Stars

ItemXDMGp. 2942024SRDvery rare
Type
RG|XDMG
Rarity
very rare
Attunement
Required

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire

You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres

You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of SpheresLightning Damage
14d12
25d4
32d6
42d4

Shooting Stars

You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Raw data
{
  "name": "Ring of Shooting Stars",
  "page": 294,
  "type": "RG|XDMG",
  "light": [
    {
      "dim": 30
    }
  ],
  "srd52": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "XDMG",
  "charges": 6,
  "entries": [
    "You can cast {@spell Dancing Lights|XPHB} or {@spell Light|XPHB} from the ring.",
    "The ring has 6 charges and regains {@dice 1d6} expended charges daily at dawn. You can expend its charges to use the properties below.",
    {
      "name": "Faerie Fire",
      "type": "entries",
      "entries": [
        "You can expend 1 charge to cast {@spell Faerie Fire|XPHB} from the ring."
      ]
    },
    {
      "name": "Lightning Spheres",
      "type": "entries",
      "entries": [
        "You can expend 2 charges as a {@action Magic|XPHB} action to create up to four 3-foot-diameter spheres of lightning.",
        "Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain {@status Concentration|XPHB}, up to 1 minute. Each sphere sheds {@variantrule Dim Light|XPHB} in a 30-foot radius.",
        "As a {@variantrule Bonus Action|XPHB}, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind {@variantrule Cover|XPHB|Total Cover}, the sphere discharges lightning at that creature and disappears. That creature makes a {@dc 15} Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.",
        {
          "rows": [
            [
              "1",
              "{@damage 4d12}"
            ],
            [
              "2",
              "{@damage 5d4}"
            ],
            [
              "3",
              "{@damage 2d6}"
            ],
            [
              "4",
              "{@damage 2d4}"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Number of Spheres",
            "Lightning Damage"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ]
        }
      ]
    },
    {
      "name": "Shooting Stars",
      "type": "entries",
      "entries": [
        "You can expend 1 to 3 charges as a {@action Magic|XPHB} action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} originating from that point is showered in sparks and makes a {@dc 15} Dexterity saving throw, taking {@damage 5d4} Radiant damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "ring",
  "_textTypes": [
    "ring"
  ],
  "lootTables": [
    "Arcana - Very Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_entrySubType": "",
  "attachedSpells": {
    "will": [
      "dancing lights|xphb",
      "light|xphb"
    ],
    "charges": {
      "1": [
        "faerie fire|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d6}",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}