Ring of Barrels

ItemValdaPlayerPack2014uncommon
Type
RG|XDMG
Rarity
uncommon
Attunement
Required

This ring has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the ring, you can take a Magic action and expend 1-3 charges to summon a number of empty Barrels in spaces within 5 feet of you equal to the number of charges expended. A Barrel provides Half Cover to a Medium or smaller target behind it and can be moved or set to rolling with a Utilize action. A Barrel has AC 15 and 20 HP.

If you summon a Barrel into a space occupied by a Medium or smaller creature, the creature must succeed on a DC 13 Dexterity saving throw to be trapped within the Barrel. It has Advantage on its saving throw unless its Speed is 0. A Medium creature trapped within a Barrel has the Restrained condition, whereas a Small or smaller creature has Total Cover from effects outside the Barrel. Bursting free of the Barrel requires a successful DC 20 Strength (Athletics) check as an action.

Raw data
{
  "name": "Ring of Barrels",
  "type": "RG|XDMG",
  "fluff": {
    "images": [
      {
        "href": {
          "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaPlayerPack/items/ring-of-barrels.webp",
          "type": "external"
        },
        "type": "image",
        "width": 850,
        "credit": "Lucas Ferreira CM",
        "height": 799
      }
    ]
  },
  "__prop": "item",
  "rarity": "uncommon",
  "source": "ValdaPlayerPack",
  "charges": 6,
  "entries": [
    "This ring has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While wearing the ring, you can take a {@action Magic|XPHB} action and expend 1-3 charges to summon a number of empty Barrels in spaces within 5 feet of you equal to the number of charges expended. A Barrel provides {@variantrule Cover|XPHB|Half Cover} to a Medium or smaller target behind it and can be moved or set to rolling with a {@action Utilize|XPHB} action. A Barrel has AC 15 and 20 HP.",
    "If you summon a Barrel into a space occupied by a Medium or smaller creature, the creature must succeed on a DC 13 Dexterity saving throw to be trapped within the Barrel. It has {@variantrule Advantage|XPHB} on its saving throw unless its {@variantrule Speed|XPHB} is 0. A Medium creature trapped within a Barrel has the {@condition Restrained|XPHB} condition, whereas a Small or smaller creature has {@variantrule Cover|XPHB|Total Cover} from effects outside the Barrel. Bursting free of the Barrel requires a successful DC 20 Strength ({@skill Athletics|XPHB}) check as an action."
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "ring",
  "_textTypes": [
    "ring"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_entrySubType": "",
  "rechargeAmount": "{@dice 1d6}",
  "_valueFromRarity": 40000,
  "_attunementCategory": "Requires Attunement"
}