- Type
- RG|XDMG
- Rarity
- uncommon
- Attunement
- Required
This ring has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the ring, you can take a Magic action and expend 1-3 charges to summon a number of empty Barrels in spaces within 5 feet of you equal to the number of charges expended. A Barrel provides Half Cover to a Medium or smaller target behind it and can be moved or set to rolling with a Utilize action. A Barrel has AC 15 and 20 HP.
If you summon a Barrel into a space occupied by a Medium or smaller creature, the creature must succeed on a DC 13 Dexterity saving throw to be trapped within the Barrel. It has Advantage on its saving throw unless its Speed is 0. A Medium creature trapped within a Barrel has the Restrained condition, whereas a Small or smaller creature has Total Cover from effects outside the Barrel. Bursting free of the Barrel requires a successful DC 20 Strength (Athletics) check as an action.