- Type
- GV|XDMG
- Rarity
- uncommon
This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
{
"name": "Returning Weapon",
"page": 112,
"type": "GV|XDMG",
"__prop": "magicvariant",
"rarity": "uncommon",
"source": "EFA",
"entries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll."
],
"inherits": {
"page": 112,
"rarity": "uncommon",
"source": "EFA",
"entries": [
"This magic weapon grants a {=bonusWeapon} bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll."
],
"namePrefix": "Returning ",
"bonusWeapon": "+1",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
]
},
"requires": [
{
"property": "T|XPHB",
"weaponCategory": "simple"
},
{
"property": "T|XPHB",
"weaponCategory": "martial"
}
],
"variants": [
{
"base": {
"dmg1": "1d4",
"name": "Dagger",
"page": 215,
"type": "M|XPHB",
"range": "20/60",
"srd52": true,
"value": 200,
"__prop": "baseitem",
"dagger": true,
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"property": [
"F|XPHB",
"L|XPHB",
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"referenceSources": [
"DrDe-TFV",
"DrDe-TWoO"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d4",
"name": "Returning Dagger",
"page": 112,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"dagger": true,
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 1,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "dagger|xphb",
"property": [
"F|XPHB",
"L|XPHB",
"T|XPHB"
],
"_baseName": "Dagger",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 200,
"_entryType": "weapon ({@item Dagger|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d4",
"name": "Dart",
"page": 215,
"type": "R|XPHB",
"range": "20/60",
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 0.25,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"property": [
"F|XPHB",
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_entrySubType": "simple weapon, ranged weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d4",
"name": "Returning Dart",
"page": 112,
"type": "R|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 0.25,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "dart|xphb",
"property": [
"F|XPHB",
"T|XPHB"
],
"_baseName": "Dart",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "weapon ({@item Dart|Xphb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"axe": true,
"dmg1": "1d6",
"name": "Handaxe",
"page": 215,
"type": "M|XPHB",
"range": "20/60",
"srd52": true,
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"property": [
"L|XPHB",
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"axe": true,
"dmg1": "1d6",
"name": "Returning Handaxe",
"page": 112,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "handaxe|xphb",
"property": [
"L|XPHB",
"T|XPHB"
],
"_baseName": "Handaxe",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 500,
"_entryType": "weapon ({@item Handaxe|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d6",
"name": "Javelin",
"page": 215,
"type": "M|XPHB",
"range": "30/120",
"spear": true,
"srd52": true,
"value": 50,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Slow|XPHB"
],
"property": [
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Slow",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d6",
"name": "Returning Javelin",
"page": 112,
"type": "M|XPHB",
"range": "30/120",
"spear": true,
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Slow|XPHB"
],
"baseItem": "javelin|xphb",
"property": [
"T|XPHB"
],
"_baseName": "Javelin",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 50,
"_entryType": "weapon ({@item Javelin|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Slow",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d4",
"name": "Light Hammer",
"page": 215,
"type": "M|XPHB",
"range": "20/60",
"srd52": true,
"value": 200,
"__prop": "baseitem",
"hammer": true,
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"property": [
"L|XPHB",
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d4",
"name": "Returning Light Hammer",
"page": 112,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"hammer": true,
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Nick|XPHB"
],
"baseItem": "light hammer|xphb",
"property": [
"L|XPHB",
"T|XPHB"
],
"_baseName": "Light Hammer",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 200,
"_entryType": "weapon ({@item Light Hammer|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Nick",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Spear",
"page": 215,
"type": "M|XPHB",
"range": "20/60",
"spear": true,
"srd52": true,
"value": 100,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Sap|XPHB"
],
"property": [
"T|XPHB",
"V|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Sap",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
]
}
}
],
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "simple",
"referenceSources": [
"HotB"
],
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Returning Spear",
"page": 112,
"type": "M|XPHB",
"range": "20/60",
"spear": true,
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Sap|XPHB"
],
"baseItem": "spear|xphb",
"property": [
"T|XPHB",
"V|XPHB"
],
"_baseName": "Spear",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 100,
"_entryType": "weapon ({@item Spear|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Sap",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Trident",
"page": 215,
"type": "M|XPHB",
"range": "20/60",
"srd52": true,
"value": 500,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Topple|XPHB"
],
"property": [
"T|XPHB",
"V|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Topple",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
]
}
}
],
"_entrySubType": "martial weapon, melee weapon",
"basicRules2024": true,
"hasFluffImages": true,
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Returning Trident",
"page": 112,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 4,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Topple|XPHB"
],
"baseItem": "trident|xphb",
"property": [
"T|XPHB",
"V|XPHB"
],
"_baseName": "Trident",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 500,
"_entryType": "weapon ({@item Trident|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Topple",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "martial weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "martial",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}
}
],
"_category": "Generic Variant",
"_entryType": "generic variant",
"_textTypes": [
"generic variant"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "magicvariant"
},
"type": "wrapper",
"wrapped": {
"name": "Base items",
"type": "entries",
"entries": [
"This item variant can be applied to the following base items:",
{
"type": "list",
"items": [
"{@item Dagger|XPHB} ({@item Returning Dagger|EFA})",
"{@item Dart|XPHB} ({@item Returning Dart|EFA})",
"{@item Handaxe|XPHB} ({@item Returning Handaxe|EFA})",
"{@item Javelin|XPHB} ({@item Returning Javelin|EFA})",
"{@item Light Hammer|XPHB} ({@item Returning Light Hammer|EFA})",
"{@item Spear|XPHB} ({@item Returning Spear|EFA})",
"{@item Trident|XPHB} ({@item Returning Trident|EFA})"
]
}
]
}
}
],
"_isInherited": true,
"_entrySubType": "",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"_valueFromRarity": 40000,
"_attunementCategory": "No Attunement Required"
}